Hussar
Legend
Set said:Which makes me wonder if you've ever played this game.
I get soundly rebuked when I mention that we don't use 'skillmonkeys' or 'trapfinders' in our games, because nobody I game with wants to play them. When I mention that I've played in a game with no clerics (or mages, actually), just a team of warrior types who made use of a Ranger with a Wand of Cure Lt Wounds for the emergency healing, I also got crapped all over by multiple posters over on the WotC boards, who insisted that I 'playing the game wrong' and 'deliberately gimping myself' and 'if you want to not have fun, go ahead.'
Not only is it believable that people would defend the idea that you *must* have certain classes, it's a de facto assumption. Every Origins or GenCon I go to, the people at the table bargain over who has to 'play the Cleric,' and the RPGA *even has a system for that,* where a player can 'take one for the team' and use one of the pregenerated Fastplay Characters and apply the adventure credit to the character you wanted to play, if the group needs you to play a healer instead of your RPGA character!
It's a base assumption of the game, so much that their are official rulings to accomodate it!
At this point, I stop reading your post. You've gone off the deep end here in your attempts to rebut the OP (whom I don't completely agree with either, but he at least seems to be familiar with how the game is played).
Set, you might want to go back and reread my post, because you took it to be the opposite of what I actually said. Reynard is the one defending the idea that D&D, by its rules, should impose those restrictions on every group. I'm saying that, by allowing other classes to have basic competence in multiple roles, you can finally have the freedom to have a group that doesn't have a cleric.