Xyl
First Post
We may have a terminology issue here. I am using mechanic to mean a rule that specifies exactly what the answer is, with minimal judgment on the DM's part. A guideline is a rule that suggests an answer, or a range of answers, but explicitly allows the DM to use his or her judgment in the result.pemerton said:Quests have an associated XP mechanic.
Unless you regard the whole of the reward mechanics as merely guidelines. But in exactly the same sense, the whole set of game rules are guidelines - guidelines as to how to go about having fun with high-heroic fantasy RPGing.
A quest mechanic would be something like "Every quest gives XP and treasure equal to two encounters of the party's level."
A quest guideline would be something like "A standard quest should give XP and treasure roughly equal to two encounters of the party's level. Easier or harder quests can give less or more, but you shouldn't give less than one encounters' worth or more than four encounters' worth without a good reason."
In that sense, I am fairly certain that whatever the rules on quests are, they will be guidelines, not mechanics. A rulebook putting specific rewards on quests is impossible, because the quests that are possible are only limited by the DM's imagination.
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