Hussar
Legend
Reynard said:I am a huge fan of 1E. I think dice rolls are for things that can't be negotiated at the table. You know how the thief sucked at low levels in earlier editions -- 20% to find or remove traps, for example? Well, that's because those numbers only mattered if the player said, "I search for traps." more often, even finding and/or disarming a trap was a negotiation -- I look here, I pull this, Can you draw it so I know what it looks like. Stuff like that. Essentially, any part of the game that *can* be handled through player/DM negotiation is better handled that way.
Twenty some years of playing. Multiple groups spanning every continent on the planet excluding Antarctica. Not ONCE have I ever seen a player ask the DM to draw out a trap. Nor, before this, have I even heard of this happening at the table.
Back in the day, the trap was, "Opening the door springs the darts". Nothing was ever detailed regarding the actual mechanics of the traps in any official adventures or sources. The DM rolled your Find Traps roll and then rolled your Remove Traps if you found one. End of story.