pawsplay said:Essentially, it pushes the design burden on the person creating the monster. With less to fiddle with, less "rules," you necessarily have more eyeballing, more lumping monsters into "close enough" levels, less structure (and hence more room to get into trouble).
The Grackle said:Maybe. The flip too that is with stricter rules, a designer can follow the formula and get a set number, but in actual play, the monster comes out to a different CR or level or whatever. Rules can make people lazy about the eyeballing, which should always be part of the process.
So the burden is on the person making the monster either way.