Quickleaf
Legend
Tony, I run a great game of 4e, and I totally get what you're saying here. My point was that folks like you, me, [MENTION=42582]pemerton[/MENTION] , and others are pretty awesome DMs - we tend to have experience DMing across editions and have been playing around with 4e quite a bit. It's not that 4e CAN'T do these things (eg. quick trivial combats), on the contrary I think the system is quite versatile...it's that the *presentation* of the game tends to pigeon-hole less experienced/adaptive DMs.So, completely unfounded, then. 4e guidelines do give you non-trivial combats that are engaging and reasonably balanced (not quite as neatly as classes are balanced, but better than ever before). You don't /have/ to use those guidelines, though, if you want quick, trivial combats you can throw a few minions or single standard monster at the party and call it a fight, with little or no need of minis and very rapid resolution, indeed. And, if you don't use the guidelines, you're no worse off than you were shooting for a good encounter design in the dark with classic D&D.
This complaint amounts to "the game doesn't advise me to run boring combats." OK, fair enough. Like so many complaints, it's ragging on the game for being good and getting something right. If you're counting on D&D to give you such boring and frustrating combats that your players would rather talk to some NPCs for two hours to avoid having to break out the dice, 4e is going to fail you, true.
An example of how combat, say, could be better presented would be for the DMG to provide guidelines like: "Not every combat warrants pulling out minis and a grid, and here is our litmus test for whether or not you should run a combat with minis..." This could be followed with advice about using stealth checks to "minion-ize" enemies, how to challenge the quest rather than the PCs' lives (eg. Alternate combat objectives), ways to adjudicate range/area of effect when in theatre of the mind, etc. For lots of us this seems like basic stuff, but I think itwouldbe invaluable to new DMs.
Actually I was thinkingof 1e/2e. I am one of those rare gamers who pretty much went from 2e to 4e and skipped 3e almost entirely. Though I did play a 12th level knight for a few months and my very limited experience with 3e matchs yours - combats took a long time and "grind" was a serious problem.Were we playing different games entirely?
Combat in 3e took forever too. It's just that each round took longer. A combat could be 3 rounds, but it takes about an hour for everything to resolve. 4e combat can take an hour, but it's just more rounds.
It was a rare combat I played in where minis were not used.
And this wasn't just one table experience, but about a dozen games over the life of 3e.
Different frames of reference
