Ok, I hope this thread sticks around...
first I have been running a monthly (we try for everyother week) game of 4e set in the Dresden world. It is mostly from the novels, with a little of the TV show thrown in, and some buffy, angle, and night stalker esc things added in small amounts.
When we started we said no martial power source, any arcane powersource is refluffed as wizard of the councle, and Divine power source would be associated with the chirch and the 3 swords... we have since (in 7 levels of play) done alot of refluffing.
Guns are cross bows with refluffing... and skills not in 4e are handwaved into ability checks...
BUT if I had it to do over agian it would be diffrent. We have talked it over a few times, and here is what we came up with.
Martial classes of E fighter and E rouge only the E ranger Hunter has alot of rework potential (take out the daily primal stuff)...just replace utlities a bit... only allow non combat utlities in, based on so far mostly skill powers is what we see (but not even all of them) and make up some ones for the moded skills.
Monk reworked with an E like work around (work in progress so far we are taking a real look at this though)
then supernatural based only on what you want int he world...
Our other idea was to streach the builds so that what D&D gives in 10 levels gets spread to 15, with Themes (maybe a bit like PP) adding in there a little. But the themse are occupations and trades.
The skills would be:
Athletics
Acrobatics
Computers
Deception
Endurance
History
Insight
Perception
Persiasion
Stealth
Science
with optional (based on setting and story)
Arcana
Mentalism
Nature Lore
Religon