I was initially really excited about 4e, but once I got it in my hands I was crestfallen as the system felt far too gamey to me. The system's aesthetics overwhelm me with the sense of playing a boardgame rather than making me feel immersed in an RPG.
One thing that I thought could turn that around would be to use a different system for at-will/encounter/daily powers. Instead of these being card-like abilities that turn off and on, instead give them values that have to be spent by the player within the context of exertion, either physical, mental, spiritual, etc.
At-will powers would have no cost, as they are at-will and so could be done all day long. Encounter powers would have a cost and then dailies would have a significant cost. That way, mechanically, you could represent the power resource of the character being spent on a metric that draws out the theme of the power source better than the gamey lingo.
Further, with a more fine grained system you could break up the rigidity of the current system, allowing a more fluid mixture of choices. Perhaps more than one daily could be spent from the exertion pool, or instead more encounter powers could be utilized at the expense of being able to have enough exertion points to use a daily.
Lastly, with a more fine grain system it could allow a character to push themselves farther. They could go over the "red line" and begin exhausting themselves, either through HP damage, healing surges, or condition effects to allow the player to perform more encounter or daily powers.
Now, it could quickly be pointed out "Isn't anyone thinking of the balance!" that this system could cause. I guess that isn't a concern for me. I'd prefer more of a gambling game of players pushing their characters hard to overcome obstacles rather than rolling through the normal power expenditures.
Has anyone set up a system like this? I might have stayed with 4e if there had been something like this, and it's been out long enough now that it wouldn't surprise me if someone has developed this kind of system.
I assume you couldn't offer this up as a 3rd party supplement though with how the GSL is written.
One thing that I thought could turn that around would be to use a different system for at-will/encounter/daily powers. Instead of these being card-like abilities that turn off and on, instead give them values that have to be spent by the player within the context of exertion, either physical, mental, spiritual, etc.
At-will powers would have no cost, as they are at-will and so could be done all day long. Encounter powers would have a cost and then dailies would have a significant cost. That way, mechanically, you could represent the power resource of the character being spent on a metric that draws out the theme of the power source better than the gamey lingo.
Further, with a more fine grained system you could break up the rigidity of the current system, allowing a more fluid mixture of choices. Perhaps more than one daily could be spent from the exertion pool, or instead more encounter powers could be utilized at the expense of being able to have enough exertion points to use a daily.
Lastly, with a more fine grain system it could allow a character to push themselves farther. They could go over the "red line" and begin exhausting themselves, either through HP damage, healing surges, or condition effects to allow the player to perform more encounter or daily powers.
Now, it could quickly be pointed out "Isn't anyone thinking of the balance!" that this system could cause. I guess that isn't a concern for me. I'd prefer more of a gambling game of players pushing their characters hard to overcome obstacles rather than rolling through the normal power expenditures.
Has anyone set up a system like this? I might have stayed with 4e if there had been something like this, and it's been out long enough now that it wouldn't surprise me if someone has developed this kind of system.
I assume you couldn't offer this up as a 3rd party supplement though with how the GSL is written.