Grimstaff
Explorer
While I imagine the 4E FR setting book is already "in the can" so to speak, there is a slim chance that changes can be made, stuff added, etc.
So I ask, what do you hope to see in 4E FR?
What are you most afraid you'll see?
Personally, I'd like to see:
1) The setting focused on a manageably sized area. It would be nice if the south/east lands were saved for the inevitable expansion books and the new book stayed nice and tight in areas like the Sword Coast, the Ancient North, the Heartlands, etc. I think putting some boundaries on the setting would give it a much more cohesive vibe, and make venturing out past the borders feel more exotic.
2) An emphasis on the "Forgotten". There was an excellent splat out couple of years ago (Lost Empires?) that really drove home the FR notion of ruins built on ruins built on, etc. That book was full of adventure seeds and I hope the concept is built more fully into the basic setting book.
Fears? :
1) Too much "weird" stuff. With Greyhawk fading into the mists, FR is really the last bastion of currently-supported high-fantasy. Too much spice can spoil the pot, so I'd like to see dinosuar-people, genasi, flying ships, and snake-people left out of the core setting. There is plenty of that in Ebberon, if you want it. Leave us FR for our faux LotR campaign-arcs...
2) Too much crunch. With so much new crunch to absorb (the Core books will only have been out 3 months when this hits shelves, iirc) already, I don't want my players getting "rules-overload" right off the bat. I'd like 4E to focus on story, not bending story to fit these nifty new rules in the FR setting book.
Your thoughts?
So I ask, what do you hope to see in 4E FR?
What are you most afraid you'll see?
Personally, I'd like to see:
1) The setting focused on a manageably sized area. It would be nice if the south/east lands were saved for the inevitable expansion books and the new book stayed nice and tight in areas like the Sword Coast, the Ancient North, the Heartlands, etc. I think putting some boundaries on the setting would give it a much more cohesive vibe, and make venturing out past the borders feel more exotic.
2) An emphasis on the "Forgotten". There was an excellent splat out couple of years ago (Lost Empires?) that really drove home the FR notion of ruins built on ruins built on, etc. That book was full of adventure seeds and I hope the concept is built more fully into the basic setting book.
Fears? :
1) Too much "weird" stuff. With Greyhawk fading into the mists, FR is really the last bastion of currently-supported high-fantasy. Too much spice can spoil the pot, so I'd like to see dinosuar-people, genasi, flying ships, and snake-people left out of the core setting. There is plenty of that in Ebberon, if you want it. Leave us FR for our faux LotR campaign-arcs...

2) Too much crunch. With so much new crunch to absorb (the Core books will only have been out 3 months when this hits shelves, iirc) already, I don't want my players getting "rules-overload" right off the bat. I'd like 4E to focus on story, not bending story to fit these nifty new rules in the FR setting book.
Your thoughts?