Ogrork the Mighty
Explorer
Yet another reason why 4E is not the D&D that I know and love.
QFT : it's even better.Ogrork the Mighty said:Yet another reason why 4E is not the D&D that I know
Probably, but in core D&D days of yore, there was no attempt at a cohesive origin for monsters. Giants, elementals and dragons just were, existing as a mish-mash of monsters for players to fight. Later editions sometimes gave a little nod to ecology and origins of creatures, but those bits of information still usually existed in a vacuum.Ogrork the Mighty said:Yet another reason why 4E is not the D&D that I know and love.
Aloïsius said:QFT : it's even better.![]()
As are Fey.SCMrks said:Elements seem to be getting a big role in 4th Ed.
Woah. News to me.dragons are the brillant astral spirits of the raw elements (pg 24 R&C).
Another reason for this is because they are trying to come up with reasons why monsters will work together.Now the core rules are attempting to explain where they actually come from and how they relate to each other, the world and the players. It helps inform coherent, logical design decisions about monsters as well. This additional back story is a huge step forward. (Even if I do plan on tearing it apart for my own campaign's mythology.)
Yeah, I noticed that too. Mostly good, but I think it's a little too much (IMO). I believe that the Giants IMC will be tied to "Natural Forces", representing the Primordial Prime Material, not Elements per se. Between demons, elementals and the various Djinn/Dao/Efreet, etc. we already have plenty of "Elemental" flavored baddies.SCMrks said:Elements seem to be getting a big role in 4th Ed.
I think it would be more accurate to say they were Astral Spirits fused with Elemental Energy and given Material (as in, "Prime Material") form.SCMrks said:dragons are the brillant astral spirits of the raw elements (pg 24 R&C).