4E Gods - Where's the crunch?

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I completely agree.

My hope is that this move to fourth edition will allow them to eventually make a more perfect edition of DnD. Now that they have completely changed what you can do with every class, future designers can maybe bring back the combination of crunch and flavor that was an integral part of the fun of the cleric and other divine classes while still giving plenty of fun powers and abilities to the melees.

As a side note, I really hope they improve the skill system. The skill system was simplified too much.
 

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I completely agree.

My hope is that this move to fourth edition will allow them to eventually make a more perfect edition of DnD. Now that they have completely changed what you can do with every class, future designers can maybe bring back the combination of crunch and flavor that was an integral part of the fun of the cleric and other divine classes while still giving plenty of fun powers and abilities to the melees.

As a side note, I really hope they improve the skill system. The skill system was simplified too much.


Should we start asking when 4.5 will be here?
 

I miss one thing from AD&D2: Spheres. I thought that 3x clerics weren't different enough. I let my clerics cast any of their domain spells spontaneously, as if they were heal spells, but it wasn't enough. And 4E goes even further from that. I'm sorry, but just one feat isn't enough to say "hey, they're clearly clerics of different gods".

I hope Pathfinder will fix this issue. So far, the Alpha rules for clerics seem good enough to me.
 

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