Psychic Warrior
First Post
Crothian said:Well, you are using terms that don't exist in the game by saying the skill categories. Craft and the like are skills that represent a category of skill so that is why I went with those skills. It was the only thing that made sense.
Fine, replace category with 'entry'. Or however else you want to call something on the skill list.
Open lock though is not a sub set of disable device. There are no sub set skills. Each has its use and they do not overlap. Use rope is actaully not narrowly defined, it covers everything one could use a rope for.
But I contend that Open lock does overlap with Disable Device. You are disabling the locking mechanism (and causing it to cease locking). Simple, no?
Use(less) Rope I haven't melded into another skill (yet) as I am torn between Slieght of Hand and Climb - I have seen reasonable arguements for both. No danger of messing up skill point allotments as no one i have ever gamed with has taken Use Rope (this harkens back to 2E days btw).
I've also combined Hide & Move Silently into 'Sneak'.