Crothian
First Post
A'koss said:Blue Rose?
A book by Green Ronin, out in PDF now should be hitting stores as a physical book in about a few weeks. My modest review:
http://www.enworld.org/reviews.php?do=review&reviewid=2047914
A'koss said:Blue Rose?
A'koss said:Blue Rose?
Crothian said:I still don't see it.
The class and cross class skills are right on the character sheet as is the whole skill list so one never needs anything but the character sheet. Figureing skill points is middle school math at worst. Even for a high level characters it never takes me long.
And as DM you rarely need to fully stat out NPCs anyway.
Stalker0 said:Are you talking about the boxes where you check it if a skill is class or crossclass? Sure you can do that, but again it takes a bit of time, and I still have to look up each class as bring crossclass or class.
You are correct, skills are easy math, I never said otherwise. But it still takes a while. Now if I just put max ranks in all my skills, then sure its not that bad. But I like to make characters with a bit more than that. A little knowledge here, a few ranks in use rope, jump and climb in a pinch, etc. Then you start having to keep track of skill points with each rank you use, and the time it takes to make a character triples.
Empress said:What is a character without skills? Is it really satisfiying to only define your character in terms of combat abilities?
I think skills are an important part of role-playing games. The only thing I could see changinf is define the skills with consitent detail: Some skills are very broad (survival). others very specific (the craft skills, perform).
Broad categories would be nice. Let's say "acrobatics" encompassing tumble, balance; "sports" encompassing climbing, jumping; "sneaking" being hide and move silently, and so on.
I haven't felt the bookkeeping aspect to be a great hassle so far, but I haven't been playing for long.
fuindordm said:, as well as bumping up the number of skill points per level slightly.
Ben
Psychic Warrior said:I did that too - bumped every class by 2 points per level. Really helped the fighter, cleric and wizard characters (I still don't understand why wizards get so few skill points - aren't they supposed to be really smart?)
LOL! So you are saying, figuring up your skills are easy by default; only gets complicated when you specifically want to make it complicated. Shock of shocks.You are correct, skills are easy math, I never said otherwise. But it still takes a while. Now if I just put max ranks in all my skills, then sure its not that bad. But I like to make characters with a bit more than that. A little knowledge here, a few ranks in use rope, jump and climb in a pinch, etc. Then you start having to keep track of skill points with each rank you use, and the time it takes to make a character triples.
This has *got* to be sarcasm.I still don't understand why wizards get so few skill points - aren't they supposed to be really smart?)
Plane Sailing said:Well, the wizards ARE smart, so their 2+int bonus skills will normally be 5+ by the time that is taken into account.
Now sorcerers... they are a class that would benefit from those extra 2pts per level. Bunch of wasters. After all, they don't have to spend any time studying and STILL only get the base skill point allotment of wizards. They must spend their time carousing or something
Cheers