I voted "Indifferent, have played it", but that's not precisely how I feel.
I love certain elements of the design - minions, easy encounter creation, the concept of skill challenges (if not the exact execution thereof), the general "say yes" emphasis, etc...
But I also hate certain other elements - inconsistent rules, anti-simulationist approach, extreme lack of variety, "sameness" of classes, etc.
It's very polarized. There's enough stuff I like that I may well end up sticking with the system, and I do have to admit the combats are pretty fun so far. But I can't help but feel there's just a lot of depth and versimillitude just plain missing from the system.