Ander00
First Post
Not the only means. Take for example, the warlord's Aid the Injured utility power "Your presence is both a comfort and an inspiration". The in-game result? The target can spend a healing surge.silentounce said:Well, that's part of the problem right there. Confusing terminology. When you call the only means of replacing lost HP other than rest things like Cure Wounds and Healing Potions people are bound to be led to think that way. I mean they're called HIT points for crying out loud. You have to get "hit" to lose them for the most part. 4e has the same problem with the term "healing surge".
I'm fairly certain a near-miss or grazing hit with a sword would hurt my morale more than it would with a bare fist "Oh crap, he very nearly took my head off with that one!" as opposed to "I'm sure glad I still have all my teeth".silentounce said:What you're talking about is what previous editions called subdual/nonlethal damage. And those editions had rules that allowed characters to recover a heck of a lot quicker than from any other type of damage. How do you reconcile that? Someone hits you with a fist and it doesn't hurt your "morale" as much?
cheers