[4E] How exactly did DP "fix" the Paladin?

I was really hoping for a feat that removed the adjacent requirement (more often than once a fight at paragon) or the "Can't mark on your next turn" punishment...
Indirectly, the new powers do exactly this. Even if you can't use your primary mark, you can still use Divine Sanction to get a one-round mark any number of ways.

Cheers, -- N
 

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Thanks all for excellent replies!

I think I'll select this as my PHB-only campaign Paladin bandaid, mostly because it seems to address quite a lot of basic issues while being exceedingly simple:
Paladins can use any at-will as a basic attack.
(Feel free to discuss this houserule more over at the other thread :))
 

Thanks all for excellent replies!

I think I'll select this as my PHB-only campaign Paladin bandaid, mostly because it seems to address quite a lot of basic issues while being exceedingly simple:

(Feel free to discuss this houserule more over at the other thread :))

You might also want to do something about paladins who don't have a strength power choice at certain levels.
 




Thanks all for excellent replies!

I think I'll select this as my PHB-only campaign Paladin bandaid, mostly because it seems to address quite a lot of basic issues while being exceedingly simple:

(Feel free to discuss this houserule more over at the other thread :))

I'd just make it so all paladin powers can either be str o cha based and leave it at that :D
 

The DP paladin has floored me. For the first time since the paladin appeared in D&D, Multiple Attribute Disorder is dead. Makes habitual paladin players like me very, very happy.
 

My biggest complaint about the class now is that they have 3 making mechanics (Mark, Challenge and Sanction), which can be a pain to track.

Challenge still has the unfair downside that it's pretty easy to loose it (and the real problem: loose your shot at being able to use it again on your turn) when the paladin gets stunned/immobilized/dazed et cetera. I was really hoping for a feat that removed the adjacent requirement (more often than once a fight at paragon) or the "Can't mark on your next turn" punishment...

Since the feat ADDS Str, strength based often can deal more damage with challenge (and there's a viable and potent Str/Cha build now too), at the cost of their sanctum kind of sucking (always Cha based).

Yup a Baladin is now a Bad-A** Challanger.. but putting them points in Wisdom so that your Holy Strike really rocks their world is very coool almost all the time... then they want to run away.

Having both Challenge and Sanction are kind of complicated to my mind... fighters just plain mark cleanly.
 
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The DP paladin has floored me. For the first time since the paladin appeared in D&D, Multiple Attribute Disorder is dead.
I certainly hope Divine Power didn't make the mistake of allowing Paladin players to select STR and CHA, get *all* powers and simply take the best of the class without really sacrificing something important.

(This isn't about MAD btw. Fixing the class so you can do basic tasks with both STR/WIS and CHA/WIS is all good.

This is about how all classes are supposed to have two sides, where you can't be good at both halves of the powers available)
 

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