WalterKovacs
First Post
One thing of note: There are very few abilities that spell out that they can target an object ... most powers target creatures.
That means you wouldn't be using normal "attacks" against objects.
That makes sense, because hit points for a creature have to do with life and death. Damage to an object, on the other hand, is NOT hit point damage ... it has a permanent effect that, outside of "repairing" the object, isn't going to 'heal' naturally, etc.
There should be different rules entirely for dealing with "dealing damage" to objects, since HP and the HP damage that weapons inflict has little to do with the damage you'd deal to doors, walls and other inanimate objects.
EDIT: Also ... armour must have incredible hardness or regeneration or number of hit points, etc ... considering the fact that nearly every point of damage you take is likely taken by the armor as well ... and it probably doesn't benefit from your healing surges, etc. That a non magical piece of leather can withstand a lot more than the adventurer that wears it seems to imply a different system for damaging objects. Also, with no noticeable side effect for characters that are "wounded" ... they seem to not be 'damaged' by losing HP either. No arms being lopped off. So, if you can kill a person, but not cause them to get cut in half, or smashed to pieces ... what hope is that same attack going to have against something sturdier than a person, and that is already dead ... so the main point of losing HP is lost?
That means you wouldn't be using normal "attacks" against objects.
That makes sense, because hit points for a creature have to do with life and death. Damage to an object, on the other hand, is NOT hit point damage ... it has a permanent effect that, outside of "repairing" the object, isn't going to 'heal' naturally, etc.
There should be different rules entirely for dealing with "dealing damage" to objects, since HP and the HP damage that weapons inflict has little to do with the damage you'd deal to doors, walls and other inanimate objects.
EDIT: Also ... armour must have incredible hardness or regeneration or number of hit points, etc ... considering the fact that nearly every point of damage you take is likely taken by the armor as well ... and it probably doesn't benefit from your healing surges, etc. That a non magical piece of leather can withstand a lot more than the adventurer that wears it seems to imply a different system for damaging objects. Also, with no noticeable side effect for characters that are "wounded" ... they seem to not be 'damaged' by losing HP either. No arms being lopped off. So, if you can kill a person, but not cause them to get cut in half, or smashed to pieces ... what hope is that same attack going to have against something sturdier than a person, and that is already dead ... so the main point of losing HP is lost?
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