Something to endlessly nit-pick about. Should have saved your money and complained about the weather.Lizard said:So I paid 75 bucks for...what, exactly?
Something to endlessly nit-pick about. Should have saved your money and complained about the weather.Lizard said:So I paid 75 bucks for...what, exactly?
There are internet message boards where people complain and have heated arguments about the weather?drjones said:Something to endlessly nit-pick about. Should have saved your money and complained about the weather.
You might have missed the refutation to this in the other discussions going on, but...Lizard said:So you'd think, but the rules imply otherwise.Victoly said:You know, they call it "Kick in the Door" because they can't just kick through the wall, right?![]()
Lizard said:I think I understand you, but doing so means, basically, tossing out the rules. A sensible and self-consistent world doesn't have putatively normal humans (or beings with, presumably, very similar biologies) living weeks or months (if they roll well) without water. It doesn't allow, in essence, chalk to scratch diamond. Etc.
Thasmodious said:There, at last, you have something of a point. The answer is simple. Those nods to simulationism that have plagued D&D since OD&D die slowly and put up a fight. 4e is a huge step forward, but some of those nods crept in, or stayed around.
As much as I disagree with Gygax on many things, he was absolutely right when he, in the 1e AD&D DMG pointed out that the game's intended to be a game, not an accurate world simulation.silentounce said:That's great if you're not a simulationist. A lot of us would consider this a step back and wouldn't consider "plagued" an appropriate description of those editions. D&D has always had quite a bit of simulationism inherent in its structure.
Thasmodious said:4e doesn't do that, for one simple reason. No game is going to consist of 22 days of endurance checks while wandering aimlessly in the desert. The rule is meant to apply some pressure when the DM wants to make the harsh environment part of the adventure. It is not meant to simulate the reality of dying of thirst, because dying of thirst is not something that is going to happen to PCs in any type of normal D&D game. If the DM wants to run a game where there is no water for 22 days and the entire game consists of End. checks to try and survive, no conflict, no hope of rescue or salvation, then he can. I don't suspect players will stick around for very long though. And that is not the type of game that D&D is trying to model. Where this rule would come into play is not during a month of wandering aimlessly in the desert, but while making a trip across the fantastic Burning Sands of Real Ultimate Doom. Water is scarce, the threat of dehydration is there and slowly draining resources, but that's a minor pressure compared to the threat of the purple worms that make their home here, or the giant man eating scorpions, or the terrifying rocs, and the sadistic blue dragons. The environment is part of the adventure, not the adventure. The game is not meant to model trying to survive for a month in the desert.