SteveC said:It's simple: we lost the real, official rules on how difficult it is to break things.
You have plenty of real, official rules on breaking things. They are on pp.64-66 of the DMG.
SteveC said:It's simple: we lost the real, official rules on how difficult it is to break things.
hong said:FIF4E
Hussar said:What did the hardness rules bring to the table? Not to DM's world building efforts, because, quite frankly, I don't think the game should care about that.
Heck, I consider myself a 4e fan, but I think the lack of object hardness rules is a pretty big oversight.ProfessorCirno said:Unfortunately, lots of people disagree with you. Lots and lots and lots of people.
It is apparent that the decision was "object hit points, especially with material hit point multipliers, is all we need for object hardness rules."Obryn said:Heck, I consider myself a 4e fan, but I think the lack of object hardness rules is a pretty big oversight.
This is a strawman argument. The DMG does not list hit points for walls.why list HPs for walls in the first place?
Right. And I'm saying I disagree with that decision and don't care for it. HP multipliers aren't a convincing replacement for hardness/resistance numbers.Dacileva said:It is apparent that the decision was "object hit points, especially with material hit point multipliers, is all we need for object hardness rules."
That the stat "Hardness" is not in the DMG does not mean object hardness rules do not exist; it only means that those rules are not the same as they were in 3.x.
Right you are. Not a strawman - just a mistake on my part.This is a strawman argument. The DMG does not list hit points for walls.
Period.
It lists Break DCs (for walls up to 3 ft thick).
It lists HPs for objects, as clearly distinct from walls.