silentounce
First Post
Vaeron said:I think the way 4e is written, knocking down an adamantium door would be a skill challenge
Well, I guess that door's not getting knocked down then.
Vaeron said:I think the way 4e is written, knocking down an adamantium door would be a skill challenge
Hussar said:What did we lose?
silentounce said:Blaming the rules for the existence of rules lawyers is like blaming children for the existence of pedophiles.
Um, I don't think that's what anyone's saying. I know I'm not. The changes in the object-damaging rules don't mean "4E SCUKS!"Thasmodious said:Claiming that if it isn't in 4e, then 4e has a design problem is just ridiculous. Especially as there are a hundred other threads on here with people whining that some other unnecessary rules subsystem was "left out" or "removed"....
Obryn said:Um, I don't think that's what anyone's saying. I know I'm not. The changes in the object-damaging rules don't mean "4E SCUKS!"
Do you really think it's impossible to be unhappy with one aspect of the system, but overall happy with the rest of it? Or do you just think that folks who are disappointed with one aspect of the system should suck it up & eat what's put in front of them?
Look, I'm a 4e fan. And yeah, this easy to houserule, but "You can houserule this!" isn't relevant when what we're doing is discussing the rules, as they are.
I can respect that this was likely an intentional design decision. I can also state that I think it was a poor one - that 3e's object rules bring more to the table than 4e's do, without a corresponding significant increase in complexity.
Obryn said:Right. And I'm saying I disagree with that decision and don't care for it. HP multipliers aren't a convincing replacement for hardness/resistance numbers.
/snip
-O
HeapThaumaturgist said:For my part, I regret their choice because it limits future expansion on a rule base into other avenues.
This sort of thing actually comes up a LOT in modern-era games, which are my predominant area of interest, and the hardness rules served pretty well there, where hardness didn't become meaningless quickly. It translated out.
Hussar said:Oh, and ProfessorCirno - I refute your reality and replace it with my own. Lots and lots and lots of people are sick to death of quasi-simulationist crap cluttering up our game.
ProfessorCirno said:It's easier to take something out then it is to add it. It's also easier to simplify something then it is to complicate it.
Adding hardness would take up, what, one tenth of a page? Not difficult stuff.
Adding something pleases some people.
Taking something out pleases some people but also irritates others.
Which is better?