silentounce
First Post
Thasmodious said:I agree. And if you can't figure out how to adjudicate a player hitting an adamantium wall with his fist without a table, or wonder if dwarves get a saving throw to avoid going prone when killed, or finds experience makes you better at things unrealistic, then perhaps the initials are undeserved. Maybe a different title should apply. I don't know what title, but I suspect it rhymes with schnoob. And, lest I forget -![]()
You know, I see this on here a lot. Not picking on you in particular. But pointing out extremes and laughing doesn't solve anything. Of course we know that flesh vs. adamantium is going to result in bloody, pulpy fists. We also know that a person reduced to negative HP is going to fall prone. But what about an axe against a wooden tree for example? What about a mithril hammer against masonry? An acid arrow against a marble pillar? That's what he's asking for and it's completely reasonable. Just because you throw out unreasonable examples doesn't make all the other situations unreasonable as well.
Yeah, DMs could come up with hardness and resistance on the fly if they wanted to. In previous editions they didn't have to, it was in the book. And when something's in the book it tends to cut down on PC complaints as well. And at least you can assume it was playtested and some thought went into it instead of just coming up with something arbitrarily. Hell, asking for rules on how to adjudicate something doesn't make someone a bad DM. Judging from most of the OPs comments on enworld I'd say he's a pretty good one. I guess from some of your comments on here that a "real DM" doesn't need rules at all. If that were the case none of us would be posting in a forum called "D&D 4th Edition Rules," now would we?
Last edited: