Haltherrion
First Post
My D&D group has been playing 4E for about 10 months now, including some 4E trials we ran to try out the system. We're up to 5th level now and as a ref, I enjoy the system and feel the group has been enjoying the sessions overall.
We've had a bit of a break due to real-life issues and we had always thought we might do an out-of-game advancement so we could try out the paragon tier and maybe the epic one without spending years getting there
In the course of discussing with the players where to resume our game after a 2+ month break, one of the players observed he doesn't find 4E lends itself to very heroic play. His point is that, by design, each level is pretty incremental in its gain.
That's an aspect I actually like, especially the fact that all level 1 characters can actually contribute and survive but on reflection, I do have to admit the system seems to have a different pace to it than early D&D systems. And the design goal of giving everyone something to do does tend to wash out the differences between levels and characters.
We're going to skip ahead in game time and levels to level 12 and try out the bottom of the paragon tier for a while to see what that is like and if paragon feels materially different from mid to low heroic.
What are the more seasoned 4E players' thoughts on 4E levels and a "heroic" feel to the game? Think the group will feel different about playing level 12 rather than level 5?
Honestly at this point, I could see the game group veering away from 4E and while I think 4E has its flaws, I like most of it. I'd prefer we stick with it although if there is enough of an anti-4E current, I'd give Pathfinder a try.
Put another way, this next six months at paragon tier is probably the last trial 4E is going to get in my group. I'm taking other measures to streamline things and I can run an interesting game so I think it will come down to the system itself and not other factors.
We've had a bit of a break due to real-life issues and we had always thought we might do an out-of-game advancement so we could try out the paragon tier and maybe the epic one without spending years getting there

In the course of discussing with the players where to resume our game after a 2+ month break, one of the players observed he doesn't find 4E lends itself to very heroic play. His point is that, by design, each level is pretty incremental in its gain.
That's an aspect I actually like, especially the fact that all level 1 characters can actually contribute and survive but on reflection, I do have to admit the system seems to have a different pace to it than early D&D systems. And the design goal of giving everyone something to do does tend to wash out the differences between levels and characters.
We're going to skip ahead in game time and levels to level 12 and try out the bottom of the paragon tier for a while to see what that is like and if paragon feels materially different from mid to low heroic.
What are the more seasoned 4E players' thoughts on 4E levels and a "heroic" feel to the game? Think the group will feel different about playing level 12 rather than level 5?
Honestly at this point, I could see the game group veering away from 4E and while I think 4E has its flaws, I like most of it. I'd prefer we stick with it although if there is enough of an anti-4E current, I'd give Pathfinder a try.
Put another way, this next six months at paragon tier is probably the last trial 4E is going to get in my group. I'm taking other measures to streamline things and I can run an interesting game so I think it will come down to the system itself and not other factors.