D&D 4E 4E Liker - anything you worry about?

Rex Blunder said:
My worry: with the paired stats that do overlapping jobs and point buy as the default attribute generation method, there will be a lot of people with 3 8s. For instance: lots of unhealthy, stupid, unlikeable rangers.
Dumping CON would seem to be a bad plan on its face, but I see your point. It may depend on how the skills are allotted. In general, though, I suspect we'll see mostly characters that are pretty close to the Elite Array -- 8, 10, 12, 13, 14, 15. That's a good distribution of scores without being "three eights".
 

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I'll probably just use 33 point buy, min stat 10, max stat 18 at chargen.

So, instead of 16/16/16/8/8/8, you might have 16/16/16/10/10/10. As long as it looks superficially better, I'm happy.
 

hong said:
I'll probably just use 33 point buy, min stat 10, max stat 18 at chargen.

So, instead of 16/16/16/8/8/8, you might have 16/16/16/10/10/10. As long as it looks superficially better, I'm happy.

For pretty much the last 10 years my groups have basically given everyone a 14 in all stats and then you adjust up or down on a 1 for 1 basis. So you could have 3 18s and 3 10s if you wanted, or anything in between. We'll probably do something similar for 4e.
 


Some of my players, myself included, have loved the idea of rolling stats for a character, but I think I might pass it by for point buy this time around. I haven't given point buy an honest shot yet, and honestly, power discrepancies can arise when using the rolling method. Not to mention the fact that it encourages cheating. I remember a campaign I was in as a player, when the GM asked another player how he had such high stats, and he responded that he rolled 4 18s. I wonder how many tries/random gusts of wind/earthquakes it took to pull out that result, eh?
 

2eBladeSinger said:
I guess the phrase "roll up a character" will be in the dustbin on top of "roll percentile"
The information might be out-dated, but there was talk that point buy and dice rolling were both offered for character creation in the 4E PHB. It might not be dead yet.

(Not that I care for it, but I started roleplaying games with Shadowrun and its point-buy and priority system, and we switched to point-buy very fast in D&D 3E, too. I don't have any fond memories of a incredible high-stat character or a low-stat character prevailing against all odds...)
 

2eBladeSinger said:
I guess the phrase "roll up a character" will be in the dustbin on top of "roll percentile"
Actually, it's the other way round. People will talk about "rolling a toon" for CRPGs, where no dice are involved in chargen.
 

Minor Fears:
Artwork. Many parts of the preview artwork are "dungeonpunk" in the style of later 3.xE books rather than more classical fantasy/medieval styles. I fear that the flavor of the artwork wouldn't fit my preferences (I like more realistic-feeling art).

Miniatures. I fear that 4E would be more dependent on miniatures and exact tactical movement. This is a minor fear for me as I'm considering moving to minis (or counters) anyway, but I don't really like having my options narrowed.

New races. I am not sure how useful the new races would be in comparison to the previous editions' niche races (gnomes and half-orcs). I don't like gnomes, but I do like half-orcs; but my real concern is how useful the new races would be and how easy they would be to integrate into existing game-worlds. The same goes to the new core-book classes.

Major Fears:
I fear that there would be too many powers/marks/modifiers per combat turn, meaning more paperwork and tracking to do and thus slowing down things significantly.

I fear class ability/power bloat, meaning that there would be too many options to choose from (makes chargen harder) and that creating new classes would involve significant work.

I fear that the rules would be too focused on combat, with other activities such as dungeon exploration, wilderness adventuring, stealth and social situations would receive less attention, especially when race/class abilities/powers are concerned. Take the dwarves for example - Stonecunning (a dungeon-exploration racial ability) is now gone.

I fear that everything would be magical, or have clearly supernatural powers - including low-level fighters. This would push things towards a high-magic setting, and I like mid-magic or even occasionally low-magic. That would also make the rules harder to use for non-D&D settings such as different fantasy, modern or sci-fi.

I fear that the increase in the number of powers/abilities would complicate gameplay, especially when characters such as fighters - formerly the easiest class to play and the refuge of newbies - are concerned.

I fear that the whole re-thinking and re-imagining of the basic setting and flavor elements of D&D would go too far, and slaughter some old standbys in addition to the sacred cows.
 



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