WayneLigon
Adventurer
two said:So, honestly, why is everyone getting so excited/crazy about this?
I like seeing that the game I like is going to change and, from what I've seen so far, improve. I like improvement, and I like it even more when someone with a lot more time and experience at game design does it for me. Yes, I could improve the game myself a great deal more, but that would involve me writing my own gaming system and I don't have the time for that or the ability. But I like to see positive change.
Yes, I get excited. I like role-playing and I like well-designed rules systems for them. When you genuinely like something, you do get excited about it and concerned about how changes to it will affect what you like. This is natural and normal. If you don't feel some degree of excitement or concern, then likely the hobby doesn't mean much to you.
It also excites me that things I thought should be done to the game are being done. I can point at them and say 'I was right 15 years ago when I said D&D needed a good skill system and that most players want one to be included in the core game'.
So far from what I've seen and heard, it's mostly all roses and sunshine and kittens. I see no reason to be concerned or angry or negative. So I'm most like MerrickB in that regard.
If I saw things I disliked, I'd be right in there with the negative posts discussing what I do not like and what I want to see changed. I have not seen any yet.
Now, there's a good reason for that: I'm mostly concerned with things at the very core of the game. How magic works. How spells work. How combat works. What the classes are like and what are their abilities. So far, we don't know a lot about the major core parts of the game and how - or if - they will change. We have hints, but that's it.
Most of the hard info we've seen so far could be considered fluff. The revelations about the planes and cosmology and Asmodeus and the like? I couldn't care less one way or another. I do like to see change for the sake of change in things that have remained static for a long time, but it wouldn't matter to me if they got rid of every extraplanar creature, period, and had one entry in the MM under 'Demon'. We've never used extraplanar travel or creatures a great deal, so it's no big deal to me. I see no reason to be negative about it since it doesn't concern me, and a reason to be positive about it because it changes things that have been set in stone for decades.
Now the posts and blogs we've seen about core issues, I'm mostly fine with. We've seen stuff on Vancian casting (again, more hints than anything else), a few dollops of info on classes, and some hints about combat.
I've always despised the limitations of the Vancian system and so want to see it done away with as much as possible. Even small steps in that direction are good ones. So that's another positive. Maybe not as positive as it could be: a major positive for me would be 'we're going to throw away spells and do everything with a small set of customizable abilities' but so it goes. Still a + on the positive column.
I like the class info I've seen so far. I think that classes needed some re-working, as did races. Another + in the positive column.
My only negative so far has been the monster creation system hints. I don't want to go back to the bad old days of 'he can [dual-weild with no penalty]* because he's a monster'. At first that was in the - column. Now, they've come out with more info on it that has moved it to the Neutral column. I could go either way, until we have more info.
* change this to 'whatever rules-breaking ability you can name'.
As more gets revealed about the things I really do care a great deal about, my opinions may change. I could conceivably wind up hating 4E if they do some really stupid stuff, but I don't see that happening with the team they've built.
I like the idea of being able to discuss and pull apart and examine various ideas relaetd to that ahead of time - obviously you haven't seen where at least a few decisions are being changed because of fan reaction to them. We can safely assume that the playtesters have a much greater degree of core-level input (we have already seen that playtesters can and do change what the designers intend to put in), but we're listened to as well.