CinnamonPixie
First Post
Kwalish Kid said:This is an important thing to realize.
Intricate combat mechanics encourage combat. Remove them and you remove much of the incentive for combat.
So since they've taken out non-lethal damage capability in the game, reduced skills to almost the foot-note level they were at before, and over-emphasized the "power, power, and more power" of the game, does this mean the game is essentially nothing BUT an encouragement to do little other than combat with fanciful "fun sounding named" powers?!
Stripping that non-lethal and richly developed (in need of some tweaking perhaps (like say "Stealth" for Hide and Move Silent, and "Perception" for Spot and Listen; maybe both of those as class skills, giving Wizards (the "scholars and educated/educators of the world") at least as many skill points as the illiterate Barbarian - that was a horrible call at 4 points with so many classes at 2 points (2 is dreadful anyway)) skill system out of the game would seem to suggest that they don't want to encourage anything but bloodthirsty combat full of feats of immense power (relative to level of course)... Seems less of an RPG and more of a hack-n-slash/combat simulation than anything (and I refuse to make "skills combat" type settings/rules for a game - that's dumb to make knowledge and trained talent act as combat ability some alternate perception of the contest of skill/knowledge/talent).