Rel
Liquid Awesome
My solution to the lack of Craft & Perform type stuff was one of the first things I changed in 4e. My solution was to have the players answer two questions at the outset of the game:
What did your character do to earn a living before becoming an adventurer?
What does your character enjoy doing when not adventuring?
The answer to these became "background skills", kept entirely separate from the regular skills. We'd assign whatever stat seemed appropriate to the skill in question. Every 4 levels the player gets a new "background skill advance". This can be a new background skill, Skill Focus in an existing background skill, or a new language.
This added the types of skills that I was missing from 3e, used the same architecture as 4e without competing with the same skill resources AND it solved the issue that bothered me with regards to languages only being learned 3 at a time.
What did your character do to earn a living before becoming an adventurer?
What does your character enjoy doing when not adventuring?
The answer to these became "background skills", kept entirely separate from the regular skills. We'd assign whatever stat seemed appropriate to the skill in question. Every 4 levels the player gets a new "background skill advance". This can be a new background skill, Skill Focus in an existing background skill, or a new language.
This added the types of skills that I was missing from 3e, used the same architecture as 4e without competing with the same skill resources AND it solved the issue that bothered me with regards to languages only being learned 3 at a time.