AllisterH said:
I still have to disagree. Your point is that it is better to stat out kobold, orc, gnoll and goblins than to have variations of kobold since the former is more unique.
I think we're not seeing eye-to-eye on what we define as unique. I view unique as a separate race, whereas I believe you're seeing it as a separate creature. The 4e kobolds are 'unique' creatures, sure, just like any creature is unique, but they're still kobolds. They're just different combinations of kobolds. You could fill an entire MM with combinations of kobolds, each being an 'unique' creature, but there'd only be one unique race - kobold.
As I illustrated, possibly poorly, above, the 4e kobold dragon shield is nothing other than a kobold with feats and class levels (looking at it from a 3e point of view). Whereas you're seeing an unique creature, I'm seeing a kobold that's no different mechanically than a base kobold with class levels, feats and specific weapons. So, yes, effectively, the kobold dragon shield is just a kobold with class levels. We're not only talking weapon choices here, but most of the 4e abilities can be described as 'feats' quite easily from the 3e point of view. Or spells, if you prefer.
What I would prefer is a MM with unique races. It just feels like you're getting more bang for you buck with 500 unique races rather than 150 unique races, and 350 specific creatures that share the similar races. If you could create one 'unique' creature from a race for each role (I think there are 6), then 4e MM can give you 900 creatures. I'd have hoped to see one give 3000, even if it took a little work on my part. More versatility.
All the 4e kobolds are just kobolds. Viewing them from a 3e perspective, they have different feats, spells, weapons, etc. but they're still kobolds. 'Unique' creatures, but still only one unique race. I don't really see this as any different to MMIV. The classes are just disguised because they're not named as such, but the mechanical effect is exactly the same.
Pinotage