missing powers?
Do you think they are going to revisit some of these classic monsters later? like when they put out supplements for say summoning...
comparing some of the special powers from previous editions:
3.5 edition brief highlights
Special Attacks: Energy drain, spell-like abilities, summon tanar'ri
Special Qualities: Damage reduction 10/cold iron or good, darkvision 60 ft., immunity to electricity and poison, resistance to acid 10, cold 10, and fire 10, spell resistance 18, telepathy 100 ft., tongues
Spell-Like Abilities: At will—charm monster (DC 22), detect good, detect thoughts (DC 20), ethereal jaunt (self plus 50 pounds of objects only), polymorph (humanoid form only, no limit on duration), suggestion (DC 21), greater teleport (self plus 50 pounds of objects only).
Summon Tanar'ri (Sp): Once per day a succubus can attempt to summon 1 vrock with a 30% chance of success.
2nd ed Highlights
Special Attacks: Energy Drain
Special Defenses: +2 or better weapons to hit, immune to fire, never surprised
Magic Resistance: 30%
At will spell like powers:
become Ethereal, as if using oil of etherealness
Charm person
clairaudience
esp
plane shift
shape change, to a humanoid form of approximately their own height and weight only
Gate in a single balor 40%
1st ed highlights
Special attacks: energy drain
Special defenses: +1 or better weapon to hit
Magic Resistance: 70%
At will spell like powers:
Become Ethereal, as if using oil of etherealness
Charm Person
ESP
Clairaudience
Suggestion
Shape Change (any humanoid form of approximately their own height and weight only)
40% of Gating type IV (70%), Type VI (25%), or a prince/lord (5%)
Gone are the summoning, the ethereal jaunt, the spell resistance, the tongues, teleport, the detect good, the detect thoughts, telepathy, charm monster, suggestion, immunities (unless that is going to be under the devil type)
I just can't help but feel disappointed in this 4e succubus...
.