I agree, the tactics listed for the succubus are not as sound as they could be, though it is probably the simplest way to make its Charming Kiss ability do its job. However, imagine this:
Succubus and 4 other baddies face off against a fighter, rogue, ranger, cleric, and wizard.
Of course, the fighter and rogue want to mix it up. The succubus has other ideas -- she charms the fighter, making it so he will jump in the way of attacks. Not a problem, says the fighter, he just goes after the other enemies -- but of course those enemies will try to stay around the succubus, forcing the fighter to move adjacent to her to attack them (and thus protect her from the fighter's allies).
The succubus then dominates the rogue, using the rogue's melee striker hitting power to harass the cleric, or maybe even the back rank of the wizard and ranger. Heck, she could even tell the rogue to attack her -- and then have the fighter absorb the damage!
Seems like it could be a lot of fun, and suddenly all those positioning attacks seem very useful, to generate distance between the succubus and her charmed victim.
Succubus and 4 other baddies face off against a fighter, rogue, ranger, cleric, and wizard.
Of course, the fighter and rogue want to mix it up. The succubus has other ideas -- she charms the fighter, making it so he will jump in the way of attacks. Not a problem, says the fighter, he just goes after the other enemies -- but of course those enemies will try to stay around the succubus, forcing the fighter to move adjacent to her to attack them (and thus protect her from the fighter's allies).
The succubus then dominates the rogue, using the rogue's melee striker hitting power to harass the cleric, or maybe even the back rank of the wizard and ranger. Heck, she could even tell the rogue to attack her -- and then have the fighter absorb the damage!
Seems like it could be a lot of fun, and suddenly all those positioning attacks seem very useful, to generate distance between the succubus and her charmed victim.