Graf said:Charm no longer
1) sucks
2) is painfully vague requiring the DM and the player of the charmed character to spend a half hour arguing about what the PC is obliged to do.
That's pretty worthy.
Sort of. Its still written pretty badly though, since there is nothing at all that prevents the character from walking away after being kissed- and thus, the target never has to interpose himself (and if the succubus takes an opportunity attack, the charm breaks anyway). The can't attack is about all you can really count on getting out of it, unless the succubus tags along after her new 'puppy' rather than the other way around.
The must hit twice mechanic is a little clumsy, too. Just make it a melee will attack and call it a day. The tactical advice is pretty poor too. Dominating and charming the same target isn't worth much beyond keeping your new meatshild close. Dominate one and charm a second, and you've stopped two potential attackers, one of whom is hitting the other opponents...