Simplicity
Explorer
One thing that seems to come up in virtually every other preview is that 4e will have more monsters per encounter. Now maybe this is just because combat is streamlined and significantly faster... Maybe combat groups are stated out in the MM.
One aspect may be that there were various things that got in the way of larger groups in 3e... For example, you want an EL6 encounter? Well thats 1 CR 6 monster, or 2 CR 4s, or 4 CR 2s (approximately 2 CRs per doubling of number). Well, CR 2s are pretty weak against CR 6 PCs just in terms of to-hit power.
D&D may have taken a note from MMORPGs here and created "minion" (low hitpoint) (and maybe also "elite" (higher hitpoint)) monsters. Bascially, the monsters still have many interesting abilities, but fall much faster and so combat doesn't drag into a slugfest back and forth.
One aspect may be that there were various things that got in the way of larger groups in 3e... For example, you want an EL6 encounter? Well thats 1 CR 6 monster, or 2 CR 4s, or 4 CR 2s (approximately 2 CRs per doubling of number). Well, CR 2s are pretty weak against CR 6 PCs just in terms of to-hit power.
D&D may have taken a note from MMORPGs here and created "minion" (low hitpoint) (and maybe also "elite" (higher hitpoint)) monsters. Bascially, the monsters still have many interesting abilities, but fall much faster and so combat doesn't drag into a slugfest back and forth.
Last edited: