F4NBOY said:Since Mike Mearls is the lead developer, people SHOULD take a look at Iron Heroes for some "previews", as much as they may do with SWSE.
This game is all about characters managing resources, per encounter class abilites and, regarding this thread, rules for enviromental dangers and challenges, like a crumbling pillar that can be used to attack a monster, how can you use a chair to give a combat edge, and stuff like that.
OPTIONS to make the encounter more intersting, dinamic and fun.
Edit: Just remembered the name. They are called "combat zones".
Yeah, but but the classes, skill system and use of tokens were exactly what I didn't like about Iron Heroes. I was hoping it would be a fluke, because I liked his previous work including the maneuver system from Book of Iron Might. However, everything that I know he has been responsible for following BOIM (e.g., the knight class, the monster redesign articles, TOB:Bo9s) has left me extremely disappointed.