MoogleEmpMog
First Post
Kraydak said:-snip-
I would definitely describe the mechanics of any action zone I implemented. I would put them on a card and put that card on the table for players to reference. What's more, I suspect D&D 4e will probably apply more consistent mechanics (based on cool, not one or more designers' ideas of "realism") for creating zones, making it more like Spirit of the Century than Iron Heroes in this respect.
I can only pray that D&D will completely reject all vestiges of Threefold Model Simulationism (creating a "realistic" physical simulation of a world) in favor of GNS Simulationism of sources such as sword and sorcery and electronic fantasy games (creating worlds that bring the awesome).
EDIT: I want to clarify something about the dueling Simulationisms. The reason I say "I want D&D to reject one type" is because D&D, as it stands, has nods to each type at different times. I feel the game would be better served by accepting one or the other, because, unlike most of the various "stances," out there, these actually do directly butt heads. If it went the opposite way of what I like, I'd wish it the best and play something else; it wouldn't be a big deal. I just wish it would do one or the other, because every nod to one makes the implementation of the other worse.
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