Voadam
Legend
Tallarn said:What exactly do you want from a Fighter/Mage? That's a questions I've not seen answered by anyone who doesn't like the current multi-classing rules.
If you want a Fighter who can cast a few very Wizardly spells (eg Fireball) then the 4e rules work perfectly (assuming you're willing to have your ability scores favour Str and Intelligence).
If you want a Wizard who has a few neat tricks for when they get into (or find themselves in) melee combat then the current rules work.
If you want a fighter that uses magic in melee combat to defend themselves and hurt the enemy - then you do indeed need a base class as those sorts of powers aren't suitable for what the straight Wizard does, nor should a straight Fighter have magic powers. I'm confused as to why it's assumed that Multi-classing should entail mashing two wildly different classes together and expecting them to work.
Personally, I like the rules, as it prevents people repeating the scenarios of previous editions (frankly, aside from level limits, why wouldn't you play a fighter/cleric, say, from 2e, when they're so much more powerful than either a straight fighter or cleric? In 3e, the choice was less stark, but obviously lots of people used the cherry-picking technique to build very powerful characters). The 4e rules also force you to make a choice - sacrificing feats to create a character that has great versatility.
OK, first, take as your example Gandalf from the LotR Movie. A full wizard who is competent in melee. I expect Aragorn or Boromir or Gimli or Legolas from the movie to beat him in a sword/melee weapon fight but he happily wades into mobs of orcs swinging his staff or magic sword Glamdring around and has a great time hacking and slashing well enough to have fun and not get curb stomped.
So in 4e he wants all the rituals and cantrips and utility magic and such so we want a base wizard with some multiclassing into a melee oriented class. What can he pick up doing this and how well does he work in 4e? Is he a competent melee combatant or "just have a few tricks for if he gets caught in melee"? Is he good enough at melee to choose melee combat as an effective or nonfoolhardy option?