Dragonmarked Houses
Mark of Detection
House: Medani
House Skill: Perception
House Cantrip:
Detect Magic OR
Detect Poison
Never understood why Medani got spot and Deneith got sense motive. But the fluff say it be so.
Mark of Finding
House: Tharashk
House Skill: Perception
House Cantrip:
Sense Target OR
??
Sense Target
You may mark a target within 30 feet as standard action and maintain as a minor action. So long as you maintain this power you may sense the direction and distance to the target so long as you remain within 20 squares. If you have a lesser mark or greater mark the distance increases to 200 squares and 5 miles respectively. If you possess the ability to mark a target through another abilty you may combine it with this mark.
That last sentence is supposed to mean you mark someone with your fighters mark and you'll also get a "finding mark" attached for free. Awkward wording is my speci-al-ity.
Mark of Handling
House: Vadalis
House Skill: Knowledge Nature
House Cantrip:
Speak with Animal OR
???
(speaking of unattractive choices... still without animal companions it's hard for me to think of anything that isn't weak or swingy (i.e. charm animal))
Mark of Healing
House: Jorasco
House Skill: Healing
House Cantrip:
Touch of Rejuvenation OR
Stabilize
Touch of Rejuvenation
Five minutes after this cantrip is used the target heals as if they had spent a healing surge. The target must resting (sit or lie down, taking no actions) for the full five minutes. Any action more strenuous than talking will cancel the cantrip with no effect. A person can benefit from Touch of Rejuvenation no more than once a day.
Stabilize
As a minor action you can automatically stabilize a dying person without a healing check. You must be adjacent to the person and able to touch them.
Mark of Hospitality
House: Ghallanda
House skill: Diplomacy
House Cantrip:
Unseen Servant OR
Prestidigitation
Prestidigitation supposedly exists, and they'll keep unseen servant for sure. Anyway prestidigitation is supposed to really good and it's a very general power so....
Mark of Making
House: Cannith
House skill: Arcana (no more craft; anyway they make magic stuff, it's not like they're fixing people's shoes)
House Cantrip:
Mending OR
Rejuvenate Construct
Mending
You may temporarily repair a broken object as a standard action. You must have most of the pieces that made up the object with you. Lasts for a day. Only use on an object once before it is properly repaired.
I see this as being an anti-sunder power. Somebody broke your magic sword? The Mark of Making can put it back together for you, once, for a 24 period. Good at any level.
Rejuvenate Construct
Per Touch of Rejuvenation but on constructs
.
Mark of Passage
House: Orien
House skill: Survival
House Cantrip:
Quick feet OR
Safe fall
Quick Feet
Cast as a minor action. You may move an extra 5 feet on any one move action you make this round.
Safe Fall
Instant Interrupt [Trigger: falling 10 feet or more]. Any distance you fall is reduced 20 feet.
Mark of Scribing
House: Sivis
House skill: Insight
(gnomes are sneaky! Sivis gnomes are -extra- sneaky. No? Ok. I got nothing then. Decipher Script isn't a knowledge...)
House Cantrip:
Arcane Mark OR
Message
Arcane Mark
Whatever it does in the book? (in theory this is useful for forging documents... but I don't think it fulfills the "attractive" thing.)
Message
ditto
I confess to loving Sivis but having trouble thinking of anything good for their cantrips; hopefully message is still around... It sort of fits with the whole speaking stones thing.
Mark of the Sentinel
House: Deneith
House skill: Perception
House Cantrip:
Low Light Vision OR
Watch the threat
Low Light Vision
You have low light vision until the beginning of your next turn. You may maintain this power with a minor action.
Watch the Threat
Cast this spell as a standard action, maintain as a minor. For the duration of the spell you know if the target attacks anyone provided they are within 100 feet of you. If combat is started by your target then you receive a +4 bonus on initiative and the attacker can not receive combat advantage against you on the first round of combat.
(Ok, obviously not the same powers they got from the old Least Mark of the Sentinel, but that stuff (shielding other people, etc) couldn't really be "pulled down a level".)
Mark of Shadow
House: Phiarlan OR Thuranni
House skill: Stealth
House Cantrip:
Darkness OR
??
Darkness
Assume the opposite of light.
(we know light exists and is a cantrip...
You could have like Mage Hand but with a shadow hand... urg. Must stop stretching before I hurt myself...)
Mark of Storm
House: Lyrandar
House skill: Athletics
(pretty awesome for an adventurer)
House Cantrip:
Light(?) OR
Wind Hand
Wind Hand
Like mage hand but a gust of wind does it...
(Again with the not having any idea what they should get. Light could be a St. Elmo's fire sorta glow... (Look... I only have three frigging cantrips to work with here...))
Mark of Warding
House: Kundarak
House skill: Perception
House Cantrip:
Rapid Search OR
Ward of Watching
Rapid Search
You can search a 10x10 area as a minor action. This cantrip can only be used on a given area once a day.
Ward of Watching
You can cause a magical ward to appear on any stationary object (wall, floor,). Provided you are within 6 squares of the ward you may make a perception check to notice any creature size S or greater entering a 5 burst (centered on the ward) designated when you create the ward. You may make this check even if you are distracted (asleep, etc). If you succeed you are aware of the creature and it's size. If you succeed and you are asleep you may automatically wake up.
Ward of Watching seems so obvious to me in my head (the ward produces a cone where you have a chance to detect approaching creatures even if you're doing something else) but it's really hard to think of decent wording. It's basically a cheapo one direction alarm spell.