Sparky
Registered User
(Intro post adapted from Insight's 'Giants' game. Thanks for the format, Insight.)
Brief
This is a play-by-post game to be run on the EN World boards for players new to pbp or folks who are in just a couple games. It will use the D&D 4th edition rules.
Anyone who's a PBP veteran will get bumped in order to include new folks.
On the Setting
This is a Points of Light setting in a world of my own devising based on my interests and the interests of my players.
[sblock=Creation]Aerthe is both ancient and new. Spun from stuff of Chaos by gods long dead and forgotten, it has weathered ages of peace and wonder, shattering cataclysms that drained oceans and raised mountains, centuries of darkness and centuries of light.
Most recently, Aerthe has emerged from an era of cataclysm. The Primordials, ancient foes of Gods and Aerthe, descended in towering Wrath. The war shook Creation to its foundation. The Primordials gave body to their rage and created Dragons. These dragons were mad, ravening beasts, the manifest will of the raw forces of Chaos.
The Gods lost. They were destroyed. The Primordials, unchecked, ravaged Aerthe whose existence they could not abide - an affront to Elemental Chaos. The Gods, as they died, gave Names to seven Dragons. In their defeat, the Gods sowed the downfall of the Primordials.
Bahamut, Tiamat, Falak, Ishta, Saham, Murum and Ket.
The Great Dragons, made powerful by the gifts of the Gods, rose up against the Primordials and claimed Aerthe. They drove the Primordials out, Warding Aerthe against their return. But, as Dragons will, they fell to fighting amongst themselves. In the end only Bahamut and Tiamat remained. The two Great Dragons clashed and clashed, fighting for dominion one over the other. Each sought to claim the divine sparks left by the Fallen Dragons. But the foes knew each other too well. Each countered the other perfectly.
Others rose to defend Aerthe from the clashing of the Great Dragons. To bring order to the chaos and suffering that the Great Dragons (First Children of the Primordials) were inflicting on Aerthe. These became the new Gods.
The Great Dragons were lured Out and trapped within the very Ward that they created to keep the Primordials at bay. The Great Dragons were enraged. In time, Bahamut was humbled by his imprisonment and made overtures to the new Gods. Tiamat is embittered and full of Wrath, She is very much a daughter of the Primordials, and seeks to destroy the new Gods and claim their power for her own.
The new Gods are a strange cabal - they are Children of the Old Gods, Children of the Great Dragons and thus also Children the Primordials. They are far weaker than their forbears, having invested a significant amount of their combined power in the imprisonment of the Great Dragons and in Aerthe itself. But they are still Gods.
Deity List TBD.[/sblock][sblock=Starting Region]Keshet
Gem of the West
The Pharaoh Maharehet VII (Long may He reign) sits the Serpent Throne along the Great River Gahal. His kingdom is surrounded by rocky badlands, deserts, mountains and the sea. The Great River Gahal that flows from through Pharaoh's lands and is the lifeblood of the Kingdom.
Pharaoh Maharehet VII (Long may He reign), after mastering the Throne, has presided over a bloody decade of wars against the orc nations of Ghum, Drisluth and Hataka. The spoils of these wars have been scant, but the lands conquered have given Keshet a new trade route to the south and the new markets and new goods have made Keshet fat.[/sblock][sblock=Races]
Common
Humans make up the vast, vast majority of Keshet's population. It's hard to know for sure, but well in excess of 80% and possibly as much as 90%.
Humans
Uncommon
Uncommon races are those 'common' enough to have small communities in the great cities of Keshet. These uncommon races are from nearby nations or are from Keshet itself.
Bullywug (valued)
Dwarf (valued)
Eladrin (valued)
Elf (despised)
Halfling (feared)
Rare
The Rare races are a variety of peoples. Most are civilized, but are from lands far from Keshet or very small populations within Keshet that are (not that He'd admit it) outside the power of the Pharaoh.
Deva (revered, despised)
Dragonborn (valued, feared)
Gnome (feared)
Half-Elf (despised)
Half-Orc (valued, feared)
Kenku (revered, feared)
Minotaur (valued, feared)
Shifter (valued, feared)
Tiefling (feared)
Drow (feared)
Duergar (feared)
Warforged (valued)
Known
The known races are from other planes, or lands so distant they are almost never seen (but are known through rumors and legends) or are long-time enemies of Keshet and Pharaoh. Some are just vermin whose extermination the Pharoah has not seen to.
Githzerai (feared)
Revenant (feared)
Shadar-kai (feared)
Gnoll (despised)
Goliath (feared)
Bugbear (despised)
Changeling (despised)
Genasi (despised)
Githyanki (feared)
Goblin (despised)
Hobgoblin (despised)
Kobold (despised)
Orc (despised)
Unheardof
Wilden
Bladeling
Kalashtar
Opinion
The nation of Keshet is hardly monolithic in its opinions, but prevailing sentiments are...
Revered - a figure of awe, generally because of some divine link
Valued - useful to Keshet in some way
Feared - threatening to Keshet in some way
Despised - threatening to Keshet in a way that elicits strong responses[/sblock]On Character Creation
I like characters that have a spark of life, a history, families, dreams, regrets.
1st Level. No gear. Anything in the Character Builder is allowed.
On Posting
I expect to be able to post as frequently as every other day, sometimes more frequently. I expect anyone playing in this game to do the same. What bogs down PbP games the most is someone not posting for a few days or a week at a time. If you cannot commit to posting at least, say, four times a week, please do not submit a character.
In combat, I will roll initiative for all combatants.
If we have a player who falls behind in responding, I will take the initiative to NPC that character. If this lasts more than a week with no notice from the player, that player will be dropped and we will re-recruit that slot.
The Group
KarinsDad
okdaddio
Walking Dad
Pangalin
lotuseater
Alternates
Keia
garyh
Brief
This is a play-by-post game to be run on the EN World boards for players new to pbp or folks who are in just a couple games. It will use the D&D 4th edition rules.
Anyone who's a PBP veteran will get bumped in order to include new folks.
On the Setting
This is a Points of Light setting in a world of my own devising based on my interests and the interests of my players.
[sblock=Creation]Aerthe is both ancient and new. Spun from stuff of Chaos by gods long dead and forgotten, it has weathered ages of peace and wonder, shattering cataclysms that drained oceans and raised mountains, centuries of darkness and centuries of light.
Most recently, Aerthe has emerged from an era of cataclysm. The Primordials, ancient foes of Gods and Aerthe, descended in towering Wrath. The war shook Creation to its foundation. The Primordials gave body to their rage and created Dragons. These dragons were mad, ravening beasts, the manifest will of the raw forces of Chaos.
The Gods lost. They were destroyed. The Primordials, unchecked, ravaged Aerthe whose existence they could not abide - an affront to Elemental Chaos. The Gods, as they died, gave Names to seven Dragons. In their defeat, the Gods sowed the downfall of the Primordials.
Bahamut, Tiamat, Falak, Ishta, Saham, Murum and Ket.
The Great Dragons, made powerful by the gifts of the Gods, rose up against the Primordials and claimed Aerthe. They drove the Primordials out, Warding Aerthe against their return. But, as Dragons will, they fell to fighting amongst themselves. In the end only Bahamut and Tiamat remained. The two Great Dragons clashed and clashed, fighting for dominion one over the other. Each sought to claim the divine sparks left by the Fallen Dragons. But the foes knew each other too well. Each countered the other perfectly.
Others rose to defend Aerthe from the clashing of the Great Dragons. To bring order to the chaos and suffering that the Great Dragons (First Children of the Primordials) were inflicting on Aerthe. These became the new Gods.
The Great Dragons were lured Out and trapped within the very Ward that they created to keep the Primordials at bay. The Great Dragons were enraged. In time, Bahamut was humbled by his imprisonment and made overtures to the new Gods. Tiamat is embittered and full of Wrath, She is very much a daughter of the Primordials, and seeks to destroy the new Gods and claim their power for her own.
The new Gods are a strange cabal - they are Children of the Old Gods, Children of the Great Dragons and thus also Children the Primordials. They are far weaker than their forbears, having invested a significant amount of their combined power in the imprisonment of the Great Dragons and in Aerthe itself. But they are still Gods.
Deity List TBD.[/sblock][sblock=Starting Region]Keshet
Gem of the West
The Pharaoh Maharehet VII (Long may He reign) sits the Serpent Throne along the Great River Gahal. His kingdom is surrounded by rocky badlands, deserts, mountains and the sea. The Great River Gahal that flows from through Pharaoh's lands and is the lifeblood of the Kingdom.
Pharaoh Maharehet VII (Long may He reign), after mastering the Throne, has presided over a bloody decade of wars against the orc nations of Ghum, Drisluth and Hataka. The spoils of these wars have been scant, but the lands conquered have given Keshet a new trade route to the south and the new markets and new goods have made Keshet fat.[/sblock][sblock=Races]
Common
Humans make up the vast, vast majority of Keshet's population. It's hard to know for sure, but well in excess of 80% and possibly as much as 90%.
Humans
Uncommon
Uncommon races are those 'common' enough to have small communities in the great cities of Keshet. These uncommon races are from nearby nations or are from Keshet itself.
Bullywug (valued)
Dwarf (valued)
Eladrin (valued)
Elf (despised)
Halfling (feared)
Rare
The Rare races are a variety of peoples. Most are civilized, but are from lands far from Keshet or very small populations within Keshet that are (not that He'd admit it) outside the power of the Pharaoh.
Deva (revered, despised)
Dragonborn (valued, feared)
Gnome (feared)
Half-Elf (despised)
Half-Orc (valued, feared)
Kenku (revered, feared)
Minotaur (valued, feared)
Shifter (valued, feared)
Tiefling (feared)
Drow (feared)
Duergar (feared)
Warforged (valued)
Known
The known races are from other planes, or lands so distant they are almost never seen (but are known through rumors and legends) or are long-time enemies of Keshet and Pharaoh. Some are just vermin whose extermination the Pharoah has not seen to.
Githzerai (feared)
Revenant (feared)
Shadar-kai (feared)
Gnoll (despised)
Goliath (feared)
Bugbear (despised)
Changeling (despised)
Genasi (despised)
Githyanki (feared)
Goblin (despised)
Hobgoblin (despised)
Kobold (despised)
Orc (despised)
Unheardof
Wilden
Bladeling
Kalashtar
Opinion
The nation of Keshet is hardly monolithic in its opinions, but prevailing sentiments are...
Revered - a figure of awe, generally because of some divine link
Valued - useful to Keshet in some way
Feared - threatening to Keshet in some way
Despised - threatening to Keshet in a way that elicits strong responses[/sblock]On Character Creation
I like characters that have a spark of life, a history, families, dreams, regrets.
1st Level. No gear. Anything in the Character Builder is allowed.
On Posting
I expect to be able to post as frequently as every other day, sometimes more frequently. I expect anyone playing in this game to do the same. What bogs down PbP games the most is someone not posting for a few days or a week at a time. If you cannot commit to posting at least, say, four times a week, please do not submit a character.
In combat, I will roll initiative for all combatants.
If we have a player who falls behind in responding, I will take the initiative to NPC that character. If this lasts more than a week with no notice from the player, that player will be dropped and we will re-recruit that slot.
The Group
KarinsDad
okdaddio
Walking Dad
Pangalin
lotuseater
Alternates
Keia
garyh
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