D&D 4E 4E on the other side of the screen

MerricB

Eternal Optimist
Supporter
Well, last weekend I played the first session of what I hope is a moderate-length D&D 4E campaign set in Eberron. It's only about my third session of 4E as a player, and the first two were on the D&D Game Days. So this was my first 4E session as a player with a character I created myself.

I'm playing a Kalastar Ardent, who I originally described as being "cynical and loyal", but I've been playing him as something like Marvin the Paranoid Android who becomes a berserker in combat. Well, at least a lot more animated and less depressed.

It was interesting seeing how the session ran. I really hate waiting for my action as a player. (One reason I mostly DM: I'm always doing stuff). I also hate it when my friends decide that teamwork isn't important and they can be glory hounds.

It's not like they're new to 4e, but they're playing melee characters for the first time. As a result, winning initiative means "charge into combat". Uh, no. Adam's barbarian almost managed to die that way, as the rest of us were penned in by the rest of the enemy and the biggest foes just took him down in a couple of rounds. He'd charged out of my healing range.

I feel that if he does it again next session, I'll wave goodbye to his character and lead the rest of the group out to safety. At least he has said "Oops" about what happened in the session...

Despite this lack of teamwork, what was really great was how interesting the combats were, despite them being at first level. There certainly was a great sense of danger. (It was also amusing to see Adam's Warforged Barbarian almost die because he couldn't make saves against ongoing poison damage ;))

I'm going to have to work on the high-level campaigns that I've running: more danger, less duration would be good.

More on the session can be found here for those interested.

Cheers!
 

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I can't really blame a Barbarian, that character is designed to charge into the fray. But I've seen frickin' Sorcerers (!) do that, at which point it's probably better to let that suicidal madman die.

OTOH, that's why I love playing Defenders: The more monsters you have in your face, the better.
 

Glad you're enjoying the player side of things. Teamwork and party dynamics usually take a session or two to sort itself out when you have a bunch of new characters so I wouldn't worry too much how the first combat turned out.

edit: I've seen an invoker charge into the middle of a bunch of undeads in his first fight and getting dropped in a single round. He learned to not do that anymore next game.
 
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I can't really blame a Barbarian, that character is designed to charge into the fray. But I've seen frickin' Sorcerers (!) do that, at which point it's probably better to let that suicidal madman die.

OTOH, that's why I love playing Defenders: The more monsters you have in your face, the better.

Yeah, I've seen plenty of fighters charge in too though. Not always the best idea regardless of what role you're playing...
 

It's worth noting that my primary at will attack does "target gets -2 to defenses" on a hit and we have four melee characters. In theory, we should all attack the *same* target if possible, and drop it really, really quickly.

How much that will survive into actual play is debatable... but it's a theory. :)

Cheers!
 

I'm fine when Barbarians in general, rush headlong into battle, so far as it is by default, supported by the player making that decision from a somewhat RP based standpoint.

But if it's pretty obvious that the Barbarian is constantly running in because the player has no thoughts about how he is playing, then well, eventually, that bites him in the ass for 5d12+10 damage.
 

It's worth noting that my primary at will attack does "target gets -2 to defenses" on a hit and we have four melee characters. In theory, we should all attack the *same* target if possible, and drop it really, really quickly.

How much that will survive into actual play is debatable... but it's a theory. :)

Cheers!

Focused Fire is definitely helpful and should be used as often as possible... Another good tactic is the use of the "Foe Funnel" i.e. using a turn in a corridor or other narrowing of passageway to limit how many enemies can attack... I cant count how many times this has saved our bacon...

Our first death in the campaign I'm in was due to the Barbarian charging unsupported...
 

Seeing the game from the other side of the screen is an excellent learning opportunity. I did so recently and I'm very glad I did so. Made me realize (or hammered home) things that I didn't like as a player, and things I did...which should make my DMing better (I hope).
 

I love me a good eberron game.

I often play public games with ppl that drag out thier turns, not everyone has a built-in calculator or a good sense of strategy sadly. During such time, i'll weigh my options, try to predict what the DM will do, pre-roll my attack and damage dice (and write down results or make sure player next to me is watching), and do everything i can to avoid picking up my iphone.
Sometimes i'll even volunteer to run initiative/status tracking for the DM just to have something to ponder over.

I'd rather DM for a slow table than play at it, at least then i can nudge players to speed up.
 

Seeing the game from the other side of the screen is an excellent learning opportunity. I did so recently and I'm very glad I did so. Made me realize (or hammered home) things that I didn't like as a player, and things I did...which should make my DMing better (I hope).
Yup. I DM a monthly game, and play in a weekly game. As a player I see things I don't like in the game, and get to avoid doing them when I climbe behind the DM's screen.

(For the record, I also get to see things I *DO* like, and get to integrate them into my own style, too.)
 

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