[4e][Paragon] Kombat Kraziness (closed)

I'm in for Narbel Nogginsplitter, your typical dwarven fighter. Of course he's kin to Norbrit Nogginsplitter, of the Nogginsplitter clan, who left his home so many years ago to find his own way in life because it seemed like the thing to do.

Narbel would've agreed with him, and slapped him on the back on his way out had he been there to do it, which he hadn't been... because Narbel himself had been on the road since well before that--finding, too, his own way.


fyi: Norbrit was one of my absolute favorite characters to play in 3.5 here on EN World. Furthering the development of the clan only seems appropriate. Let me know if there are any problems or if someone else already has the role filled; I'll adjust accordingly.


-IG
 

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I'm interested in trying out a high level ranged specialist ranger. I'll have to play around with the build before I commit to race. Elf seems too obvious, but I might wind up going there. ;)
 


IG, basically there are no filled roles. It might not be a good idea for players to over or under weight certain roles, but you can do it if you want to. I think I will have to ask that players not clone each other's current characters - don't all be elf scimitar stormwardens, each with a half dozen potions of Vitality, in an attempt to mow down your enemies with automatic damage while healing as minor actions via Quickdraw. That's bit of an extreme case, but still...

That being said, only one other defender character has been proposed right now (and Dalamar wasn't even sure about that!), so there's very little overlap (if any) with having a fighter.
 

I want to play everything. I was thinking about a fighter (just because I can't seem to remember how the class works when I DM it...)

Defenders
ig: Narbel Nogginsplitter (fighter)

Leader
ren: Tiefling Warlord

striker
redclaw: ranged ranger
WD fey pact warlock

****

dalamar: pally or wizard

[sblock=covaithe]Right now Rayex is gone... so we're down at least one. He's supposed to be back at some point, but odds are good we'll see sombody/[/sblock]

[d]--[/d]
I want to play a tactical warlord at some point, but having stolen the artificer in secret I have no need to try to steal again.

We have a few strikers alaready but nobody's played a thief yet (peroid).... so I think that may be the best idea.

I think I may try for an elvin rogue.... Of course a "weird" rogue like Dragonborn or dwarf could be fun too.
 

Right now, we have 6 returning players, so it looks it covaithe has a spot. That leaves 1 more, I guess.

Can we start getting sheets up? I'd like to start moving things along.
 
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Testing.
kk1nm0.png

By victimen at 2008-08-22
 
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Work in Progress

[sblock=sheet]
Name: Reed Rowan Player: WD
Halfling Warlock (Fey) XP ? Level 13
Initiative +9 Senses Normal Vision
Passive Insight 22; Passive Perception 17
HP 96; Bloodied 48; Surge Value 24; Surges Per-Day 8
AC 25; Fortitude 21; Reflex 24; Will 25
Speed 6
Alignment Unaligned
Languages Common, Elf

Str 13 Dex 16 Wis 13
Con 14 Int 16 Cha 20

Racial Abilities
Bold: You gain a +5 racial bonus to saving throws against fear.
Nimble Reaction: You gain a +2 racial bonus to AC against opportunity attacks.
Second Chance: You can use second chance as an encounter power.

Class Features
Eldritch blast, Eldritch Pact, Prime Shot, Shadow Walk, Warlock’s Curse

At-Will Powers
Eldritch Blast (vs Refl), Eyebite (vs Will, psychic)

Encounter Powers
R - Second Chance
P - Will of the Feywild (vs Will, psychic)
13 - Bewitching Whispers (vs Will, charm)
7 - Mire the mind (vs Will, psychic)
3 - Otherwind Stride (vs Fort, teleport)

Daily Powers
9 - Thief of five Fates (vs Will)
5 - Curse of Bloody Fangs (vs AC)
1 - Dead Star (vs Will, radiant)

Utility Powers (all teleport)
P - Twilight Teleport (daily, free)
10 - Warlock's Leap (daily, move)
6 - Fey Switch (encounter, move)
2 - Ethereal Stride (encounter, move)

Feats
Heroic:
Lost in the Crowd, Armor Proficiency (Chainmail), Dark Fury, Improved Misty step, Toughness
Paragon:
Point Blank Shot, Psychic Lock, Uncanny Dodge

Skills
Arcana
Bluff
Insight
Thievery

Equipment
(14) - Rod of Corruption +3
13 - Eladrin Chain +3
12 - Cloak of Resistance +3

13,000 gold
Bag of Holding (1k)
Boots of striding (4,2k) +1 item to movement
Potion of Vitalityx3 (3k)
Iron Skin Belt (lev.2) (1k)
Shadowfell Gloves (1,8)

2.000
Bracer's of the perfect shot (680)
Pact Dagger +1 (680)

standard adventurer's pack, 2 daggers, everburning torch, silk rope, thieve's tools
[/sblock]
 
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Narbel Nogginsplitter, dwarf fighter

[sblock=Powers]
At Will Exploits
:bmelee: Greataxe

:melee: Cleave; Fighter Attack 1
You hit one enemy, then cleave into another.
At-Will; Martial, Weapon
Standard Action; Melee weapon
Targets:
One creature
Attack: Strength vs. AC
Hit: 1[W] + Strength modifier damage, and an enemy adjacent to you other than the target takes damage equal to your Strength modifier.

Increase damage to 2[W] + Strength modifier at 21st level.

:melee: Reaping Strike; Fighter Attack 1
You punctuate your scything attacks with wicked jabs and small cutting blows that slip through your enemy’s defenses.
At-Will; Martial, Weapon
Standard Action; Melee weapon
Target:
One creature
Attack: Strength vs. AC
Hit: 1[W] + Strength modifier damage.

Increase damage to 2[W] + Strength modifier at 21st level.
Miss: Half Strength modifier damage. If you’re wielding a two-handed weapon, you deal damage equal to your Strength modifier.​


Encounter Exploits
:melee: Crushing Blow; Fighter Attack 3
You wind up and deliver a devastating blow with your weapon.
Encounter; Martial, Weapon
Standard Action; Melee weapon
Target:
One creature
Attack: Strength vs. AC
Hit: 2[W] + Strength modifier damage
Weapon: If you’re wielding an axe, a hammer, or a mace, you gain a bonus to the damage roll equal to your Constitution modifier.

:close: Come and Get It; Fighter Attack 7
You call your opponents toward you and deliver a blow they will never forget.
Encounter; Martial, Weapon
Standard Action; Close burst 3;
Target: Each enemy in burst you can see
Effect: You pull each target 2 squares to a space adjacent to you. You cannot pull a target that cannot end adjacent to you. You then make a close attack targeting each adjacent enemy.
Attack: Strength vs. AC
Hit: 1[W] + Strength modifier damage.

:melee: Giant's Wake; Fighter Attack 13
You lay about with heavy, sweeping blows, hewing your enemies left and right.
Encounter; Martial, Weapon
Standard Action; Melee weapon
Primary Target:
One creature
Attack: Strength vs. AC
Hit: 2[W] + Strength modifier damage. Make a secondary attack.
Weapon: If you’re wielding an axe, you gain a bonus to the damage roll equal to your Constitution modifier.
Secondary Target: Each enemy adjacent to the primary target and within your melee reach
Secondary Attack: Strength vs. AC
Hit: 1[W] + Strength modifier damage.
Weapon: If you’re wielding an axe, you gain a bonus to the damage roll equal to your Constitution modifier.

:melee: All Bets Are Off; Pit Fighter Attack 11
After landing a solid blow, you belt your enemy in the face with your fist.
Encounter; Martial, Weapon
Standard Action; Melee weapon
Target:
One creature
Attack: Strength vs. AC
Hit: 2[W] + Strength modifier damage. Make a secondary attack against the same target.
Secondary Attack: Strength + 2 vs. AC
Hit: 1d6 + Strength modifier damage, and the target is dazed until the end of your next turn


Daily Exploits
:melee: Villain’s Menace; Fighter Attack 1
You strike your enemy hard and hound him with skilled parries and stern reprisals.
Daily; Martial, Weapon
Standard Action; Melee weapon
Target:
One creature
Attack: Strength vs. AC
Hit: 2[W] + Strength modifier damage, and you gain a +2 power bonus to attack rolls and a +4 power bonus to damage rolls against the target until the end of the encounter.
Miss: Gain a +1 power bonus to attack rolls and a +2 power bonus to damage rolls against the target until the end of the encounter.

:melee: Crack the Shell; Fighter Attack 5
You break through your enemy’s armor and deal a painful bleeding wound.
Daily; Martial, Reliable, Weapon
Standard Action; Melee weapon

Target: One creature
Attack: Strength vs. AC
Hit: 2[W] + Strength modifier damage, and the target takes ongoing 5 damage and a –2 penalty to AC (save ends both).

:close: Thicket of Blades; Fighter Attack 9
You sting and hinder nearby foes with a savage flurry of strikes aimed at their legs.
Daily; Martial, Reliable, Weapon
Standard Action; Close
burst 1
Target: Each enemy in burst you can see
Attack: Strength vs. AC
Hit: 3[W] + Strength modifier damage, and the target is slowed (save ends).​

Utility Exploits
Boundless Endurance; Fighter Utility 2
You shake off the worst of your wounds.
Daily; Healing, Martial, Stance
Minor Action; Personal
Effect:
You gain regeneration 2 + your Constitution modifier when you are bloodied.

Unbreakable; Fighter Utility 6
You steel yourself against a brutal attack.
Encounter; Martial
Immediate Reaction; Personal
Trigger:
You are hit by an attack
Effect: Reduce the damage from the attack by 5 + your Constitution modifier.

Last Ditch Evasion; Fighter Utility 10
Thanks to a combination of skill and luck, you narrowly avoid an attack but leave yourself perilously exposed.
Daily; Martial
Immediate Interrupt; Personal
Trigger:
You are hit by an attack
Effect: You take no damage from the attack that just hit you. However, you are stunned and take a –2 penalty to all defenses until the end of your next turn.

Deadly Payback; Pit Fighter Utility 12
You react viciously to an enemy that just hurt you.
Daily; Martial, Weapon
Immediate Reaction; Personal
Trigger:
You take damage from a melee attack
Effect: Until the end of your next turn, you gain a +2 bonus to attack rolls and damage rolls against the enemy that damaged you.​
[/sblock]

This sheet is still a work in progress... nowhere near complete yet.
 

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