I need advice on this plan.
Starwinds moves forward & attacks - gives +2 to glib
torment delays until after glib
other PCs delay?
Glib moves up close to torment and uses knockdown power
if he hits Torment readies KD power for the dragon to try and fly away, on a miss Torment uses his power.
If the dragon falls all delayed characters move and attack.
It might work but I don't think we can finish him now, even with 2 rounds (best case) of attacks.
Pros? Cons?
The ideal thing would be if Torment moved in the grass so that Glib could do adjacent to him and fall prone to hide, hopefully beating the Dragon's perception, meaning a +4 to hit; having another +2 would be nice.
The problem is if Torment moves and Glib does hit than torment can't change his action, readying to stop the dragons movement.
Not sure what's better. I'd rather be sure that Glib lands that hit with CA, (hidden in the grass and adjacent to Torment) but I'll leave it to you...