Ok... for now I'm building a Dwarf Battlerager Fighter/Dreadnought with a mean execution axe.
I'm going for 20 Str, 22 Con, 16 Wis. Basically a fighter with REALLY sucky defenses but a LOT of hp and temp hp. My calculation for now is 146 hp with 17 healing surges for 57 hp each. And then, 6 temp hp when he hits with an invigorating power, and 9 when he is hit (thanks to Dwarf stoneblood). So, should be pretty durable with the help of a leader.
Now, what I'm having some trouble with is choosing items. So I would gladly hear some advice.
For now, I chose a brooch of vitality +3 as 15th lvl(for the 5 extra hp), a Bradmail of durability +3 (for the +3 to surge value and chainmail for battlerager +2 to dmg) and a Berserker Execution Axe, which is a 15th lvl too.
Now, here is my doubt. The attack bonus won't be nothing to write home about (+17 with this equipment), though i'm counting on flanking pretty often if not almost always thanks to the pass forward at-will utility; so, would I be better with a simple +4 Axe? The berserker would give me +3d10 on criticals in addition to the nice daily, while the magic axe +4 would give me +4d6, and +1 to-hit. I considered vicious and bloodiron too, but they're either lower or higher lvl than needed. The executioner axe is a high crit weapon, if you were wondering.
Or maybe I should just get a mordenkrad and Hammer rhytm?
Suggestions?
Or, alternatively, Redclaw, can I use the difference in money if I choose a lower-level item from the free ones?
Here's the temporary sheet I'm thinking over:[sblock=sheet] Dwarf Fighter/Dreadnought 15
Str 20 (+4 lvl)
Dex 12 (+1 lvl)
Con 22 (+2 race, +4 lvl)
Int 9 (+1 lvl)
Wis 16 (+2 race, +1 lvl)
Cha 11 (+1 lvl)
Languages:
Alignment:
Religion:
Init: +8
Senses

erception 20, Insight 20
Speed: 5
AC: 28
For: 26
Ref: 21
Will:23
HP: (22 Con) starting=37 + lvl 84 + toughness 10 + dreadnought 10 + brooch 5= 146
Surge value: 46 + 6 Con + 3 braidmail + 2 belt= 57
Surges/day: 9 + 6 Con + 2 Dwarven durability= 17
Racial Features:
Class features:
Feats (*bonus):
Dwarven Weapon training
Dwarf Stoneblood
Improved vigor
Toughness
Daunting challenge
Grit
Marked Scourge
Potent challenge
Dwarven Durability
Basic attack: Execution Axe +17 vs Ac, 1d12+12 (+2 with Thp, +3 vs marked target) brutal 2, high crit
Skills (*trained; °armor penalty):
Acrobatics° +7
Arcana +6
Athletics°* +16
Bluff +7
Diplomacy +7
Dungeoneering +12
Endurance°* +19
Heal* +15
History +6
Insight +10
Intimidate +7
Nature +10
Perception +10
Religion +6
Stealth° +7
Streetwise +7
Thievery° +7
Powers:
-will: Crushing surge
Cleave
Pass Forward(U)
-encounter: Sweeping Blow
Come and Get It
Appalling Crunch
Into the Fray(U)
Inexorable advance
3,7,13,P
-daily: Rain of Steel
Thicket of blades
Unyielding Avalanche
Settling the Score(U)
Blood Iron(U)
5, 9, 15
-utility:
2, 6, 10, P
Equipment(25,000):
15th Berserker Execution Axe +3
15th Brooch of vitality +3
14th Braidmail of Durability +3
Belt of vigor lvl 12, 13,000 gps
Iron armbands of power lvl 6, 1,800 gps
Dwarven throwers, 5,000 gps
Elixir of speed, 350 gps
20,150[/sblock]