[4e][Paragon] Kombat Kraziness (closed)


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Don't be greedy Ata. It's bad luck to miss, not to just fail to crit.

You're absolutely right. But, 19, 19, 18, is a teeeeeeny bit disappointing.

On a side note, back to the planning, i'm still not sure what to play. I'd like to experiment some slightly weird character, or not a straight build anyway.
Like, how would the group feel about having two wizards? I'm playing with the idea of a semi-gish staff wizard with lots of close attacks, possibly a spiral tower pp. Not really sure though.
 

You're absolutely right. But, 19, 19, 18, is a teeeeeeny bit disappointing.

On a side note, back to the planning, i'm still not sure what to play. I'd like to experiment some slightly weird character, or not a straight build anyway.
Like, how would the group feel about having two wizards? I'm playing with the idea of a semi-gish staff wizard with lots of close attacks, possibly a spiral tower pp. Not really sure though.

Curse Graf for not picking Daggermaster. :) And be thankful its not 2, 5, 4 (the way some players' streaks have been running).

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Two wizards hasn't seemed problematic in your game - if anything, having an "extra" wizard has seemed to improve our ability to set each other up. One guy throwing a ton of area push effects (Thunderwave, Thunderblast) while the other wizard drops Blood Pulse (IIRC, Annalist expressed an interest in Bloodmage), walls, or bad zones could really clean up. Or one person pushing while the other immobilizes. Etc.
 


I should prolly stop pouting about 18's. just cause I like the warlock prestige class that has better crit range with radiant powers. Radiant servant is one of the top level prestige classes.
 


Yes, I was indeed considering a thunder-ish wizard with lots of forced movement powers... Uhmm... Redclaw, you said no monster manuals races besides the one republished in dragon?
 
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Level 15.
Any published WOTC material (meaning published issues of Dragon/Dungeon, Martial Power, FRCS/FRPG, Adventurer's Vault), but I ask that nobody take more than one option that is optimized for fighting immortals. Yes, you as players know the basis for the encounters, but your characters have to be ready for anything.

So far we've heard from:
Ata -- Dwarf Fighter/dreadnaught (or ftr/wiz?)
Covaithe--Cleric
Dalamar
IG--Tiefling Warlock (Dark)
Victim--tac. Warlord
Walking Dad--Swordmage (eladrin or tiefling)
Annalist--Human Wizard/Blood Mage
EvilHalfling--Beastmaster Ranger

Just to recap....
 

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