No... which changes? I think that ability modifiers are staying the same.ainatan said:Thanks. I don't have that book.
Did they also confirme the change on the ability scores modifiers?
Dunno.Nikosandros said:No... which changes? I think that ability modifiers are staying the same.
Kirnon_Bhale said:One thing that I think you need to spell out (at least for me) is which ability you are using for the modifier on the Daily/Encounter/At will attack rolls. As has been indicated in the paladin writeup on smites. To hit and damage were modified by Charisma. I would like to see which abilities are modifying the rolls for the other classes.
Cheers.
The spine devil has a +2 melee and +4 ranged as a 6th level skirmisher.theredrobedwizard said:That'll come later, in the Extrapolated Classes write ups I'm hoping to have done by mid-January. Out of the above classes, only the Fighter and Paladin have +1 Attack Bonus from class, so it should be rather easy to figure out which stat is being used for which attack (For example, the rogue's ability Gouge is Dexterity based).
Our collective guess has been that those modifiers represent the Spined Devil's base skill modifiers (for untrained skills), going by SWSE where it's ability modifier + 1/2 level.ainatan said:I just saw the ability scores at the Spined Devil card and they have different modifiers, or maybe half the level was added to the modifiers, though I can't see the use of that.
EDIT: ok, maybe it's useful, so you actually really don't need any table with progressions.
Sadrik said:The spine devil has a +2 melee and +4 ranged as a 6th level skirmisher.
...
Anyway those are my best guess.
Seems kind of confusing to have different bonuses for range and melee. Plus, the designers have said repeatedly that monsters are NOT designed like players that they follow completely different rules. So using that stat card to figure out player bonuses is kind of backwards.Sadrik said:The spine devil has a +2 melee and +4 ranged as a 6th level skirmisher.
Anyway those are my best guess.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.