Bulbasaur
 
LEVEL 1 AT-WILL ATTACK POWERS
 
Razor Leaf                              Bulbasaur Attack 1
At-Will * Grass, Special
Standard Action           Close blast 3
Target: Each Pokémon in blast
Attack: Wisdom vs. Fortitude
Hit: 1d8 + Wisdom modifier grass damage.
Level 21: 2d8 + Wisdom modifier grass damage.
 
Toxic Leaf                               Bulbasaur Attack 1
At-Will * Poison, Special
Standard Action           Close blast 3
Target: Each Pokémon in blast
Attack: Wisdom vs. Fortitude
Hit: 1d6 + Wisdom modifier poison damage, and the target takes a -2 penalty to attack rolls until the end of your next turn.
Level 21: 2d6 + Wisdom modifier poison damage.
 
Venomous Vine                                   Bulbasaur Attack 1
At-Will * Poison, Special
Standard Action           Ranged 10
Target: One Pokémon
Attack: Wisdom vs. Reflex
Hit: 1d8 + Wisdom modifier poison damage, and the target takes a -2 penalty to defenses until the end of your next turn.
Level 21: 2d8 + Wisdom modifier poison damage.
 
Vine Whip                               Bulbasaur Attack 1
At-Will * Grass, Special
Standard Action           Ranged 10
Target: One Pokémon
Attack: Wisdom vs. Reflex
Hit: 2d4 + Wisdom modifier grass damage.
Level 21: 4d4 + Wisdom modifier grass damage.
 
LEVEL 1 ENCOUNTER ATTACK POWERS
 
Binding Vine                           Bulbasaur Attack 1
Encounter * Grass, Special
Standard Action           Ranged 5
Target: One Pokémon
Attack: Wisdom vs. Fortitude
Hit: 1d10 + Wisdom modifier damage, and the target is immobilized (save ends).
Vine Strategy: The target takes a penalty to saving throws against the effects of this attack equal to your Intelligence modifier.
 
Blinding Leaf                           Bulbasaur Attack 1
Encounter * Grass, Special
Standard Action           Close blast 3
Target: Each Pokémon in blast
Attack: Wisdom vs. Reflex
Hit: The target is blinded (save ends).
Leaf Strategy: The target takes grass damage equal to your Dexterity modifier.
 
LEVEL 1 DAILY ATTACK POWERS
 
Leaf Storm                              Bulbasaur Attack 1
Daily * Grass, Special
Standard Action           Close burst 2
Target: Each Pokémon in burst
Attack: Wisdom vs. Fortitude
Hit: 1d10 + Wisdom modifier grass damage.
Miss: Half damage.
 
Weakening Vine                      Bulbasaur Attack 1
Daily * Poison, Special
Standard Action           Ranged vines 5
Target: One Pokémon
Attack: Wisdom vs. Fortitude
Hit: 2d6 + Wisdom modifier poison damage, and the target is weakened (save ends).
 
CHARMANDER
 
TRAITS
 
Role: Striker and controller.
Type: Fire
 
Primary Abilities: Constitution
Secondary Abilities: Strength, Dexterity
Tertiary Abilities: Charisma
 
Size: Small
Speed: 6 squares
Vision: Normal
 
Armor Bonus to AC: +2
Armor Type: Light
Bonus to Defense: +2 Reflex
 
Physical Weapons: Body, Claws, Tail, Teeth
Special Weapons: Flames
 
Hit Points at 1st Level: 12 + Constitution score
Hit Points per Level Gained: 5
Healing Surges per Day: 7 + Constitution modifier
 
FEATURES
 
Charmander’s Strategy: Choose one of the following options.
            - Arrogant Strategy: When a Pokémon that you have placed a Dragon’s Flame on is reduced to 0 hit points or fewer, you gain temporary hit points equal to your Strength modifier.
            - Wary Strategy: When a Pokémon that you have placed a Dragon’s Flame on is reduced to 0 hit points or fewer, you gain a bonus to AC equal to your Dexterity modifier until the end of your next turn.
Dragon’s Flame: Once per turn, as a minor action, you can place a Dragon’s Flame on a Pokémon within 10 squares of you to which you have line of effect.  When you hit a Pokémon that you have placed a Dragon’s Flame on, you can deal an extra 1d6 damage with that attack.  You can only deal this damage once per round, so if you have dealt it since the start of your last turn, you cannot deal it again until the start of your next turn.  You can place multiple Dragon’s Flames on multiple Pokémon at a time, but you can only deal the extra damage to one Pokémon per round.  Each Dragon’s Flame requires a minor action to place on a Pokémon.  The extra damage increases to 2d6 at 11th level and to 3d6 at 21st level.
Ferocious Range: If you are closer to the target of your ranged attack than all of your allies, then you gain a bonus to the attack roll equal to your Charisma modifier.
Fire Tail: Your square and each square within 5 squares of you is brightly lit as long as you are conscious.
 
POWERS
 
LEVEL 1 AT-WILL ATTACK POWERS
 
Burning Bite                        Charmander Attack 1
At-Will * Fire, Physical
Standard Action           Melee teeth
Target: One Pokémon
Attack: Constitution vs. AC
Hit: 1[W] + Constitution modifier fire damage.  If the target moves away from you on its next turn, it takes additional fire damage equal to your Strength modifier.
Level 21: 2[W] + Constitution modifier fire damage.
 
Dragon Breath                    Charmander Attack 1
At-Will * Dragon, Special
Standard Action           Ranged 10
Target: One Pokémon
Attack: Constitution vs. Fortitude
Hit: 1d8 + Constitution modifier dragon damage, and the target takes a -2 penalty to attack rolls until the end of your next turn.
Level 21: 2d8 + Constitution modifier dragon damage.
 
Ember Spray                       Charmander Attack 1
At-Will * Fire, Special
Standard Action           Ranged 10
Target: One Pokémon
Attack: Constitution vs. Reflex
Hit: 1d10 + Constitution modifier fire damage.
Level 21: 2d10 + Constitution modifier fire damage.
 
Soaring Scratch                              Charmander Attack 1
At-Will * Flying, Physical
Standard Action           Melee claws
Target: One Pokémon
Attack: Constitution vs. AC
Hit: 1[W] + Constitution modifier flying damage, and you can shift two squares.
Level 21: 2[W] + Constitution modifier flying damage.