jdrakeh
Front Range Warlock
Dr. Strangemonkey said:That's a bit of an off comparison.
For you. In an objective comparison of sales figures, video games routinely outsell paper and pencil roleplaying games, thus the reason that video game market is collossal and the paper and pencil roleplaying game market is drop in the bucket by comparison. This isn't a guess. This is pretty well verified factual information. The fact that you don't play many video games doesn't change the fact that in terms of commerce, video games routinely outsell paper and pencil games.
What was actually being compared was two video games vs the three core books.
Yes, I know. I can read.
There are only two games I can think of that in my group of friends has had any near the longevity of 3.X:
Halo 2
World of Warcraft.
And of those two WoW will exceed the cost of 3.X on its own as soon as it hits five months.
Again, you're substituting anecdotal experience for widely available and objectively verified marketing data. Google for and check out the latest sales figures for Halo 3 right now. Then Google for and check out sales figure for any current D&D supplement that you like. One of these will have sold millions of copies more than the the other.
Comparing D&D to video games (even two of them) is a bad comparison given that, on any day of the week, more people across the globe are more likely to have purchased two video games than a set of D&D core books. If D&D is such a great investment with tons of return, it stands to reason that it would also be enjoying this level of mass consumption/use.
And it isn't. Not even close.
Basically, my point was that the 'D&D versus video games' model of illustrating longevity or mass consumer appeal (of D&D) is a very flawed one.