• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

D&D 4E 4E PrRC ~v2.7~ FINAL UPDATE May 29.08


log in or register to remove this ad

Do you think the Misty Step class feature teleport a warlock 1 + one-half Cha, 1 + Int, or Con squares? I only ask because the Rogue and Warlock build benefits all key off of a secondary ability... which of course makes 1 + 1/2 Cha less likely.

Suggested Change (since I think Intelligence is the most likely answer b/c its a secondary ability and fits with the warlock's theme better than Con. Also because I think it would make perfect sence to have the 1 + Mod, b/c you want to be able to teleport at least 2 spaces and not just adjacent to yourself):
Misty Step – when you reduce an enemy under your Warlock’s Curse to 0 hit points or fewer,
you can teleport 1 + your Intelligence modifier squares as a free action.
 
Last edited:


FreeXenon said:
In case you have not seen it this thread on Keep on the Shadowfell preview has s a crap load of crunch - I mean 'Grapenuts with gravel on top'.

Yes, this is a great thread. I've been following it closely and extracting any crunchy bits I can, but I won't add them to the PrRC unless a WotC employee says 'go ahead', as KotS isn't released as promotional material. It makes me sad, but it was inevitable.

I will be adding the material from the excerpts though.
 

I do understand. Perhaps you could email someone at WotC and get their take on it. Tha answer will be most likely no, but it cannot hurt. I am sure that they will appreciate you asking.

I have said this before, but I will say it again:
Thanks for all your hard work!

We all really appreciate it.
 

jaldaen said:
Do you think the Misty Step class feature teleport a warlock 1 + one-half Cha, 1 + Int, or Con squares? I only ask because the Rogue and Warlock build benefits all key off of a secondary ability... which of course makes 1 + 1/2 Cha less likely.

Suggested Change (since I think Intelligence is the most likely answer b/c its a secondary ability and fits with the warlock's theme better than Con. Also because I think it would make perfect sence to have the 1 + Mod, b/c you want to be able to teleport at least 2 spaces and not just adjacent to yourself):
Misty Step – when you reduce an enemy under your Warlock’s Curse to 0 hit points or fewer,
you can teleport 1 + your Intelligence modifier squares as a free action.

Its an interesting idea - I would not be surprised if one of these were true. Only 28 days left! Too bad KotS didn't include another Warlock data point we could have used.
 

Updated to v2.4

PrRC has been updated to v2.4. It does not have descriptions of the new powers from KotS.

Edit (May 9)
Updated to v2.4

• Several changes from the Weapons excerpt http://www.wizards.com/default.asp?x=dnd/4ex/20080507a including: changed Weapon Proficiencies title to Weapon Categories, changed Weapon Categories title to weapon Groups and completed the list of groups, added Heavy thrown and Light thrown weapon descriptions, and added Weapon Properties. Weapon table updated with new information.
• Added Warlord At-Will powers from the June Preview http://www.wizards.com/default.asp?x=dnd/4pr/20080509a
• Added three traps from the June Preview http://www.wizards.com/default.asp?x=dnd/4pr/20080509a
• Added fan-made adventure Expedition to Feywild link.
• Added possibility that Half-elf bonus power is instead a bonus multiclassing feat.
• Speculative: Added “Mixed Heritage” racial trait to half-elves, allowing them to take human feats (and probably elven feats) – see half-elf pregen with human feat Action Surge.
• Replaced Melora with Obad-Hai as the Nature deity (Cold_Hellfire)
• Changed warhammer and handaxe from proficiency +1 to proficiency +2, to ‘fix’ Kathra, the pregenerated dwarven fighter since dwarven weapon training feat gives +2 damage only.
• Adjusted Paladin’s “On Pain of Death” to do 3d8, not 3[W].
• Changed Fighter’s “Passing Attack” attack line to read “Str vs AC”, not “Melee vs AC”.
• Added Drow as a playable monster (D&D Podcast 21)
• Made a note for Ability Score “Method A”, that if using the 3.5 system use 30 points.
• Corrections from KotS (Thalmin, unless otherwise noted)

o Dragonborn breathweapon damage is 1d6
o Draconic Heritage increases your healing surge value by your Con modifier
o Fixed Paladin’s Divine Challenge text
o Fixed Lay on Hands from 3/day to Wis mod/day
o Divine Strength does Str again to damage
o Sacred Flame grants Cha Modifier + ½ level temp HP, not a flat +2
o Half-elf ability bonus might be +2 Con instead of +2 Any.
o Added power names and “(See KotS)”

- Expeditious Retreat (wizard utility 2)
- Fire Shoud (wizard attack 3)
- Trick Strike (rogue daily 1)
- Valiant Strike (paladin at-will attack 1)
- Radiant Smite (paladin encounter 1)
- Paladin’s Judgement (paladin daily 1)
- Martyr’s Blessing (paladin utility 2)
- Staggering Smite (paladin encounter attack 3)
- Bait and Switch (rogue encounter 3) (DimitriX)
- Sly Flourish (rogue at-will 1) (DimitriX)
- Spinning Savagery (fighter encounter 3) (DimitriX)
- Reaping Strike (fighter at-will 1) (DimitriX)​
 


Based on a comparison of the two paladin pregens (the one from DDXP and the one from KotS) the Divine Challenge deals 5 + WIS radiant damage to the marked target. Also, Endurance and Intimidate are also class skills.
 
Last edited:

Am I the only one who thinks the starting HP in the sample characters sheets seems odd?

After looking at this pre release information compendium for a while and seeing HP listed as 15+con, 12+con and 10+con for all classes, how does every single pregen linked at the beginning of the doc have HP that range from a low of 20 to a high of 33? 33 HP for a 1st level dwarven fighter with +3 con bonus?

What exactly am I not getting or missing? What is the starting HP for characters in 4.0?
 

Into the Woods

Remove ads

Top