D&D 4E 4E Psionics

Bacris said:
As for the marksman - my next character is going to be a marksman (assuming the DM will let me play one).
A Marskman/Lurk makes me go "Ooooo". :)

Back to 4E psionics, I wonder if there will be a new implement for psionics... Wand, staff, orb are done (right?)... Crystal would seem to overlap with orb...
I can't stand the crystals and ectoplasm and psuedo-parapsychology fluff of the 3e psions. And because it looks like Warlocks don't have implements, I doubt Psions will either.
 

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Rechan said:
I can't stand the crystals and ectoplasm and psuedo-parapsychology fluff of the 3e psions. And because it looks like Warlocks don't have implements, I doubt Psions will either.

I like the pseudo-psychology fluff to a certain extant, but I also dislike the ectoplasm (especially) and the crystals. Let's keep 4E psionics mental oriented without being able to create materials (ectoplasm, ouch) out of thin air...
 

I'd like to see the lurk and/or soulknife built as strikers. The psychic warrior and the egoist could work as defenders. Controllers could be the telepath, shaper, and nomad (or perhaps one class with those three devotions as Bo9s "traditions"). I imagine a psionic leader as a combination of the society mind, ardent, and sangehirn. I see him with a lot of empathic powers, like empathic feedback and HET.
 


Rechan said:
One thing that disappoints me is that I've never seen a Psychic class. You know, the seance-using, psychic energy feeling, communicating with the other-side types.

The Spirit Shaman could do this, granted. But I still want a sort've gypsy/weirdo feel of a Medium. Someone who can get entities to possess their bodies so the medium can use powers of the possessing entity, and so they can learn information. I think that would be FUN.

That, and the idea of a medium walking into a dungeon and convincing a wraith to just pass over into the other side without fighting it is amusing.

Check out Van Richten's Arsenal 1 for the Ravenloft setting, the Stygian Attendant has what your looking for in a class for a medium/spirit guide. Not sure if you would still want to look it over with 4e coming but its a neat class.
 

hmm. I think there should be a will over reality flavor, and intuition powers, which would be like divination. For example, in battle, a mind user could intuit an opponents' attacks, have a powerful 6th sense to detect surprise attacks.

I wouldn't like having to pick one path and being barred from others. Maybe Psionic could be a template that then classes could work from. I try to picture things that it would make sense or be cool for a psionic to do.

One major flavor I think would be that this guy should know stuff that people are like how the heck does he know that, how can he pick up on stuff so well, he is a genius, he has a natural ability that others don't have.

Well, here is some stuff I had just jotted down off my head for a psionic rogue type:

Rogue/Psionic

This Rogue uses Psionics to make her sword-fighting equal that of a skilled fighter, gaining advantages against multiple opponents. Her powers also enhance survival functions, like healing wounds and using skills.

Weapons: (example) two kodachi, throwing knives, kusari-gama, etc.

Armor: NO: Instead of armor, has dodges, uncanny dodges, evasions, mobilities, two-weapon parries, wisdom bonus 6th sense intuition to AC (like a monk). Has training with peicemeal, like bracers, just nothing encumbering.

Special: Initiates enduring psionic effects, often area effect emanations, to complement swordfighting, often unbeknownst to her opponents.

Examples:

-Affects opponents' perceptions of where she is (forces an illusion into the mind) so it appears she is teleporting and attacking from all around (concealment bonus, sneak attack bonus). They attack where she is not, and she attacks from where they think no one is.

-Causes opponents to perceive painful shocks from her parries, or a sense of getting weaker or dizzy as if poisoned from her cuts, or as if her weapons had some other magical ability.

-Manifests or increases her 6th sense intuition for defending/attacking, telepathically (or maybe clairvoyantly) intuits opponents' attacks before their bodies move, senses invisible opponents, detects arrows coming from behind, etc.

-Enables use of her weapons as extensions of her body/mind, negating the penalty that otherwise makes 2-weapon fighters seem like they can't hit a barn wall.

-Affects time or space for advantages to speed or travel (haste, dimension door)

-Affects her body, releases strength limits on her muscles, or whatever.

-Willfully reverses damage done to her body or causes fast healing, rapid cell multiplication, forces poison out.

-Unbalances opponents with telekinetic mind shoves to create openings, or just grabs the throat and hacks away.

-Telekinetically armors her skin or uses her will on her cells to prevent it from wounding easily (damage reduction)

-Increases stealth: Affects passerbys so they can look right past her and not notice her unless really trying to.
-Can make it so an unsuspecting target does not feel her pick pocketing or sense her near him.
-Can telekinetically run up walls
-Can radiate friendliness or intimidation
-Can sense minds of people trying to hide or minds in secret rooms behind secret doors
-Can telekinetical dissarm or set off traps

-etc. etc. long list.

-At higher levels can willfully summon monsters or elements, crush people, dominate minds, willfully effect reality....

I don't know, I just try to picture some stuff and think, well, this character should be able to do that, they have mental powers others don't, their willpower affects reality, other's minds are open to them to affect, their minds are aware of things that others' minds are blind to, things like that. Yeah, wizards ought to be wary of these guys, they have a formidable power source that really makes them dangerous to deal with.
 
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Hopefully the old psionic combat powers will make a comeback in a big way.

Mind Thrust, Empty Mind, Ego Whip, Id Insinuation, Thought Shield, Mental Barrier, Psionic Blast, Intellect Fortress, Psychic Crush, Tower of Iron Will...

Well, perhaps not in their traditional incarnations, but something that recaptures the feel of what psychic combat ought to be. You could probably lay money on Mind Thrust being the basic at will attack power, with Psionic Blast being per encounter. As has been said, we do not know how defensive spells work yet, so harder to say there...
 

I'm 90% sure that the Psionic Leader will be the Ardent, as Bruce Cordell who already is one of the major 4e designers will probably be working on whichever supplement has psionics.

I remember from discussions about Complete Psionic, that the Ardent and Divine Mind were both one class at the time. Those 2 classes are going to be 1 class again, and I suspect it will be likely that the Ardent in 4e will have the Divine Mind's abilities such as the psychic auras, since that is most definitely a "leader" type power.
 

It'll probably be:
Psion - Controller
Psychic Warrior - Defender
Lurk/Soulknife - Striker
Ardent/Divine Mind - Leader

I like this. I'd love the Soulknife to kill the Lurk and take it's stuff (basically the blade augments). Ditto for the Ardent to kill the Divine Mind and take it's stuff (basically the auras). The Soulknife is already a decent Striker what with it's monk-like mobility, and the Ardent is already a decent leader what with the psionic domains.

I think the Psion will get rid of the disciplines, and get back to what people think of when they think of psychics -- reading the future, manipulating minds, dealing with the spirits of the departed, crushing thought-energy and the like. It'll probably be more Professor X and Jean Grey, and less "blast things with ectoplasmic destruction." There might be a few of these powers, but they'll be much less focused around these than they are now. We might even get Impliments -- crystal balls, cards, crystals... I wouldn't be surprised if the psionic combat routines come back in a big way at all as "permenant" or "at will" powers, though I doubt we'll have the old-school table of one vs. the other and old-school "psychic damage."
 

Kobold Avenger said:
I'm 90% sure that the Psionic Leader will be the Ardent, as Bruce Cordell who already is one of the major 4e designers will probably be working on whichever supplement has psionics.

I remember from discussions about Complete Psionic, that the Ardent and Divine Mind were both one class at the time. Those 2 classes are going to be 1 class again, and I suspect it will be likely that the Ardent in 4e will have the Divine Mind's abilities such as the psychic auras, since that is most definitely a "leader" type power.

If that's the case, I really hope they ditch the entire "divine source" flavor and stick closer to the Ardent. The Divine Mind is counter to psionic feel.
 

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