D&D 4E 4e Rulebook for DDM is up!


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5th level human fighter
AC - 20
DEF - 17
Speed - 6
HP - 50

Greatsword +11 vs AC; 20 Damage
Killing Blow: +9 vs AC, +5 Attack if target is Bloodied; 30 Damage
 

Man, that IS a lot of crunch!
I don't know anything about miniatures rules so hopefully someone who is versed in both minis and DnD will be able to give us a good precis on the really useful stuff.
Until then I am ploughing through ;)
 



12th level dwarf warlord
AC - 26
DEF - 24
Speed - 5
HP - 80

Dwarven Waraxe +19 vs AC; 20 Damage
Crossbow +14 vs AC; 15 Damage
Drive Into Peril: +19 vs AC; 30 Damgage AND push target up to 2 squares; an ally can make a free basic attack against that target if adjacent to it after push; RECHARGE when 2 or more enemies are adjacent to this creature at end of its turn

Champion 3
Use when an ally's attack roll is a natural 18+. That attack becomes a critical.
Use when this champion is the first creature you activate in a round. All Dwarf creatures in your warband get a +2 Speed and +2 Attack this round.
 


mach1.9pants said:
Man, that IS a lot of crunch!
I don't know anything about miniatures rules so hopefully someone who is versed in both minis and DnD will be able to give us a good precis on the really useful stuff.
Until then I am ploughing through ;)

The main difference in the stats between D&D and DDM are that both hit points and damage are in multiples of 5.
 

Yuan-Ti Swiftscale {all from a bit blurry pic}
LvL: 7 AC:22 (?) Def:18 Spd:8 HP:50
longsword: 12vs AC: 15 damage
Zehirs Toughness: If at least one bloodied enemy is adjacent; attack each adjacent once +12 vs AC: 30 (maybe 20? very blurry) damage
Has some special abilities I cannot read a too blurry and the mini is in front of most....

At least it is not Toughness of the Golden Zehir ;)
 


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