D&D 4E 4e Rulebook for DDM is up!


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lol yeah, sounds cool but makes no sense.

Maybe its like a curse or something...or something to do with snakes hypnotising a perosn with hypnotic movements...
 

Kwalish Kid said:
I've tried this PDF on two different computers and it's one of the slowest I've ever used. Is it working better on another reader besides Adobe?

The images are built on JPEG2000 standard, I believe this maybe causing some latency issues. My dual cpus are nowhere near being maxed out, but it is very slow in displaying for me on both foxit and adobe.
 

ainatan said:
Zehir's Eye: An enemy that misses this creature with an (melee symbol) attack gets a -2 Attack until it next hits a target.

@ainatan: Is this wihtout doubt the real text? I have a miniature in front and cannot read it :(

@Sitara: :\ Could be a demoralising effect, that the attacker doubts his abilities.
 

I'm guessing it's more of a curse effect. You tried to hit it, it gives you the evil eye, and you get penalized until you hit someone and break the curse.
 

Walking Dad said:
@ainatan: Is this wihtout doubt the real text? I have a miniature in front and cannot read it :(


Yes it is the real text, I got the same thing.

The pdf include several layers, and with a quick screen capture while the first layer is being refreshend, you can get the card without the miniature
 

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jtrowell said:
Yes it is the real text, I got the same thing.

The pdf include several layers, and with a quick screen capture while the first layer is being refreshend, you can get the card without the miniature

Wow, that's cool. Good catch.
 

5th level human fighter
AC - 20
DEF - 17
Speed - 6
HP - 50

Greatsword +11 vs AC; 20 Damage
Killing Blow: +9 vs AC, +5 Attack if target is Bloodied; 30 Damage

I'm surprised that nobody has tried to reverse engineer this guy yet. Let's take a closer look at the numbers, shall we?

AC-20: Nothing surprising here. That's a pretty average AC for a 5th level fighter.

DEF-17: How is this being done? 10 + level(5) + Dex Mod (2)?

Speed-6: 30' movement speed. Is his armor not slowing him down?

HP-50: Hmm... in 3.5, a 5th level fighter with a Con mod of +2 would have an average of 12 + (7.5 x 4) = 42 hit points. This guy certainly doesn't have that many more HP than what we're used to seeing. Maybe the rumours of pc's starting with triple hit points at 1st level are wrong. Of course, if he has a Con mod of 0 (kinda strange for a fighter though) he could have triple HP at 1st level (30 + (5.5 x 4) = 52, rounded down to 50).

Attack Bonus +11: The BAB for a 5th level fighter in 3.5 is +5. Give him an 18 Str and that gets him up to +9. Give him Weapon Focus and a +1 weapon and you have +11. So nothing new here.

Damage 20: In 3.5 a Greatsword does 2d6 with an average damage of 7. Tack on +6 for the 18 Str, +2 for Weapon Specialization and +1 from the magic weapon and you get 7+6+2+1 = 16. Rounded up to 20?
 
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mhensley said:
12th level dwarf warlord
AC - 26
DEF - 24
Speed - 5
HP - 80

Dwarven Waraxe +19 vs AC; 20 Damage
Crossbow +14 vs AC; 15 Damage


Now let's compare the 5th level fighter to this 12th level warlord.

AC-26: I assume that his shield and probable magic armor have increased this to 26. An average AC for a properly equipped fighter in 3.5 at this level.

DEF-24: Again it looks like 10 + level(12) + stat mod(2).

Speed-5: The dwarf is a bit faster in 4e than in 3e.

HP-80: Assuming that the Warlord gets a D8 HD, in 3.5 with +4 Con mod (the card shows that he has a +4 mod to Fort Saves) he would have 12 + (8.5 x 11) = 105.5 hit points! Wow, this is a big difference. Apparently hit points are not gained at nearly the same rate as in 3.5 and higher level characters have much fewer of them.

Attack Bonus with Axe +19: Level (12) + Str (2) + Weapon Focus(1) + Greater Weapon Focus(1) + Magic Weapon(3) = 19. Again, no mysteries here.

Damage 20: 1d8 (4.5 average ~ 5) + Str(2) + Specializations(2) + Magic(3) = 12. He must be getting some other bonuses somewhere.

Attack Bonus with Crossbow +14: Level(12) + Dex(2) = 14.

Damage 15 w/crossbow: 1d10 (5.5 average ~ 6) = 6 + Magic Weapon(2) = 8. How is this damage so high?
 

Note that from what we already know, base attack, defenses, and skills won't increase each level, but each other level.

So the dwarf warlord should get only +6 to attack and defenses from his level.

But of course, it then become harder to justify such high attack bonuses, so I expect 4th edition core rules to be 1/2 level to all checks, while D&DM add the full level instead.
 

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