ObsidianCrane
First Post
*shrug* Just screen dump the page and its done.
The setting is likely to stop people copy and pasting the text.
The setting is likely to stop people copy and pasting the text.
I've never heard reference to screen dumping; is that the same as capturing everything open on the monitor?Cailte said:*shrug* Just screen dump the page and its done.
Wiki is your friend... http://en.wikipedia.org/wiki/ScreenshotFrukathka said:I've never heard reference to screen dumping; is that the same as capturing everything open on the monitor?
frankthedm said:Wiki is your friend... http://en.wikipedia.org/wiki/Screenshot
erf_beto said:Also, loved the way they folded Fort/Ref/Will into one single Defense: each mini has only one Defense score, but each attack describes wich Defense it targets (like 'vs DEF(Fort)'), and some creatures have abilities that give them bonuses to Defense against Fort, Ref or Will attacks. (ex: the 'Reflexy Rogue' mini has an ability that gives him DEF+5 against attacks vs DEF(Ref). Nice, allows customization without adding too many stats into the card.![]()
I bet that is a "DDM only" rule. There may be ways for someone to save themself by grabbing a ledge, but the "Roll twice to pit someone" looks like a simplification for the minis game to protect high point value pieces from the simplifaction of fall in and die.Khaim said:On a related note, check out the rules for pushing people into pits. It's incredibly simple, and I think it'd actually work well in the RPG. Bull rush can just be replaced with a specialized attack that moves the target X squares, and then the rules for pushing enemies off of things becomes as simple as "make two attack rolls, you need to hit both".
For the lazy among you, the rule is: If an effect would move an enemy into a pit square, make a second attack roll using the same bonus and targeting the same defense (or AC). If that attack hits, the figure is removed (i.e. falls in; for minis that means dead). If it misses, the figure stops on the edge of the pit and the rest of the movement effect is wasted. Things that don't use attack rolls can't push figures into pits; they always stop at the edge.
Indeed, it's more complex than it was in DDM 1E. Before if you moved them into a pit the figure were gone (I believe, I didn't play very much).frankthedm said:I bet that is a "DDM only" rule. There may be ways for someone to save themself by grabbing a ledge, but the "Roll twice to pit someone" looks like a simplification for the minis game.
Destil said:Note that our elf preview mentioned that they can shift into difficult terrain without penalty. So I think that it's a pretty good bet that you, in fact, can not shift into difficult terrain normally.