DonTadow
First Post
I guess it'll grow on me. It's not a flawed mechanic but certainly different and the way 4e is i am betting that certain things will help you boost that d20 roll.Gargoyle said:I've wondered about saving throws in 4e... with Ref/Fort/Will becoming defenses I was thinking they'd be gone, and I found myself missing them. I like the new defenses, but I've always thought the tension over whether someone was going to make or fail a saving throw is a fun part of the game. Perhaps it's not dead yet.
In any case it solves another problem, people forgetting they have conditions. When you have to roll at the end of each turn, there's no way of forgetting.