mhensley said:The main difference in the stats between D&D and DDM are that both hit points and damage are in multiples of 5.
After all the power inflation, we should just divide everything by 5 and start all over again.

mhensley said:The main difference in the stats between D&D and DDM are that both hit points and damage are in multiples of 5.
Delta said:After all the power inflation, we should just divide everything by 5 and start all over again.![]()
This may just be a wargame thing. I see attacks broken out like this a lot in wargames that have corresponding rpgs without them. Though it is interesting.Simplicity said:Hmmm... four attack types. Melee, ranged, close, and area of effect.
Perhaps a simplification of spell ranges? Close seems to cover bursts, cones, and lines...
RigaMortus2 said:Not surprising. You can't buy a video game out of the box anymore without downloading patches for it right after you install it. Same concept, but in book form...
I liked it as well.Dragonblade said:I like the saving throw mechanic. Your Save Defense determines whether you get affected at all, and then every round you have a 50% chance to overcome any ongoing effect. Its simple and elegant.